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Patch 1.01 for Spore

Posted by ballightning on September 19, 2008

Patch 1.01 has been released for Spore, thanks to Maxis and EA games for bringing it out, download it here. This will be the only patch which will be down-loadable, after this patch all patches will be installed by the EA download manager.

Features

  • New Cheat: “evoadvantage”. Enter this cheat when are starting a new Creature game to choose any creature from the Sporepedia. Start a new game with one of your more evolved creatures!
  • Display part statistics when you are in Build mode. Rollover any part and hold down the ‘i’ key.
  • New Cheat: “blocksmode”. Turns creatures into their blocky representations.
  • More style filters. Open the cheat window and type: “stylefilter -microscope” or “stylefilter -norainbows” or “stylefilter -nextgen” to see the new styles
  • Added 70 new planet scripts with a low terraform score, especially of the “hot and high atmosphere” type

Graphics/Aesthetics

  • Animation improvements
  • Improved the planets fogging, blooming and lighting
  • Fixed animation issues with tool handling, hand walking and some of the more oddly shaped creatures

Tuning

  • Creature phase: Improved the pacing towards the end of the game, and increased the challenge in Normal and Hard modes.
  • Tribe phase: Increased the challenge in Normal and Hard difficulty modes.
  • Civilization phase: Increased the challenge in Normal and Hard difficulty modes.
  • Space phase: Made Empires in Easy and Normal modes demand reasonable amounts of money in exchange for peace and adjust the level of punishment if the player doesn’t pay
  • Space phase: Made disasters less likely to occur in Easy and Normal modes and increased the time between each attack from the enemy empire when the player is at war.

Miscellaneous

  • Creature phase: Improved the way posse members behave during threatening situations and fights.
  • Space phase: Made finding your home world and colonies easier in the Galactic view.
  • Tribe phase: Made it so that tribe members can travel on steep hills if they need to do so now, but their speed will be reduced a lot.
  • Fixed an issue with attacks not working on some bigger animals and larger animals not dying correctly
  • Fixed collect mission not completing correctly when all parts have been collected
  • Fixed problems with the “Rolling Thunder” and “Déjà Vu” achievements not being awarded as they should
  • Fixed floating parts not being deducted from the budget when loaded into creator
  • Fixed an issue with the rotation rings not resizing correctly when a part was resized and improved their look
  • Fixed an issue where the terraforming score of planet could differ when revisiting a solar system
  • Fixed the keyboard controls for zoom & pitch in the Colony Planner not working properly
  • Fixed a crash that could occur when watching an epic creature attack a city
  • Fixed some issues where the game would freeze when using the Creature Tweaker tool or when capturing a planet in solar view
  • Fixed an issue where not all tribe members would obey the raid order when a large group was ordered to raid
  • Fixed an issue where banning a creation from one of your other saved games would black out the main menu
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One Response to “Patch 1.01 for Spore”

  1. Whitepage said

    I recommend skipping this patch (1.01). My game worked perfectly before the patch, and became unplayable afterwards with big graphical and audio lags, constant pop-ins, and other problems. Lots of people have had the same experience: http://forum.spore.com/jforum/posts/list/435/3173.page

    I had to laboriously uninstall the game, manually saving my creations and savegame, then reinstall just to make the game playable again.

    I’m waiting for another, better tested patch.

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