Spore Modding Newsletter: December Edition
Posted by ballightning on December 25, 2008
Create your own spore parts!
This month saw the release of SporeMaster v2, which includes the incredible ability to create your own parts! Void spent much of his time trying to get it to work and what a great job he has done. Here is the first ever non-Maxis made part. Even though it is just glasses, this is one huge stepping stone for modding. But what if you want to create your own parts, well Void has create 2 great tutorials, one on how to make a part and one on how to make a new texture. To make a new part, blender, python 2.5.2 and sporemaster are needed.
With the rapid increase in modding activity in the last two weeks there has been many people asking for tutorials on how to mod spore using SporeMaster. Here is a list of helpfull tutorials for spore modding:
Hacked Creation sparks modding debate
DFStormbringer started a raging debate on the official spore forums when he proved that a featured creation had hacked the game. The creation, a colosseum, was 3 times over the level of complexity Maxis had as a limit. This debate expanded into one about mods in spore. Maxis did come into the debate and un-featured the colosseum, stating “Our team is looking into better ways to detect if a creation has been illegally altered so that we can avoid featuring it. In the mean time, letting us know on the forums is the best way to rectify the situation. The feature has been removed from the Colloseum creation.” It seems Maxis has taken the line that only featured creations will require the complexity limit. While the debate still rages, the real question is Maxis willing to let people mod spore.
SporeMaster 2 Released
The latest spore modding tool, SporeMaster v2, has arrived with many new features. The largest change is the ability to pack .rw4 model and texture files with packages. This allow the ability to create totally new parts. However Void is still working on animation, which SporeMaster v2 does not support. Along side this, SporeMaster also allows you to view the images and models in the program. This is especially handy for the creation of new items. Void has also created 2 fantastic guides on how to create a part and how to make a texture.