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Archive for January 26th, 2009

Play.tm: Spore Galactic Adventures review

Posted by ballightning on January 26, 2009

Executive producer Morgan Roarty is here to take us around the add-on to EA’s PC hit, and talk of piracy and hardcore dissatisfaction is rapidly side-stepped as we pile into chatter on Spore’s mainstream success. The numbers make good reading, the Creature Creator having been downloaded over 6 million times, with 3 million copies of Spore sold, and over 64 million creatures invented.


Roarty begins our demonstration by presenting us with a planet-wide view of a world under our control, multiple variables are on offer, and it is this world we’ll be honing before putting together a story. A set of terra-forming style features allows us to muster a realistic planet, and a habitat for our creatures. Once a landscape has been made you begin to assign attributes; requirements, the applying of which forms the structure of the adventure itself. Go here, do this, discover that, the options are rudimentary, but the sheer freedom and quantity should allow determined player to create diverse, multi-layered experiences for sharing.

‘Goals’ are key – tasks for creatures to complete, and these can be racked-up in succession in true sandbox style, allowing players to probe the limits of the game itself; the platform Maxis are offering us. If nothing more, Galactic Adventures’ toolset should be a sturdy test of just how robust the Spore game engine really is, and the quality and depth of the options Maxis offer us will be key. Of course, the entire world of Spore is available to play with – Roarty noting that over 64 million items have been created to date, and this rich palette should go a long way to making the experience work.

Whether the linking-in with the Space stage of Spore works remains to be seen – and opinions on this portion of the game are as mixed as they are frequent. What players do will prove instrumental then, but with vehicles and more available there is much to be said for EA’s ambitious scope. The strength of the content rating system, for example, will prove crucial in helping players find the kind of adventures they want to play – and Maxis seem well aware of this.

Read the full article here.


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The New Equipment editor

Posted by ballightning on January 26, 2009

According to Bi-Tech there will be an equipment editor shipped with the game.

The final editor on offer in the new expansion is a new equipment creator that lets players craft new weapons and tools for their race to use when they beam down to a planet. 

It was one of the biggest shames of the first game afterall that, although you could visit alien planets in the space age and you were able to hover above them, plaguing and abducting the ETs below, you couldn’t ever leave your spaceship. Now you can do that, but you’ll need special equipment to survive once you land. 

Ostensibly, the equipment editor isn’t altogether too different from the creature creator, or any other creator from the original game. It’s certainly not like the multi-faceted adventure editor as it basically involves dragging and dropping certain shapes onto your creature depending on where and what you want the final item to be. 

Want to make a ray-gun? That’s easy, just mount one of the special projectile or laser props on your creature’s wrist/arm/tentacle/chest, resize it and add some extra decorations onto it, paint it and you’re done. Congratulations, you just made a death-ray!

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Bi Tech: Spore Galactic Adventures Preview

Posted by ballightning on January 26, 2009

In typical Maxis style it’s ingenious to the point of ratty dastardliness and, if successful, the expansion will give casual gamers something new to play with, while also re-littering the game with more complex and unpredictable quests for the hardcore gamers.

To a certain degree it’s the hardcore that are being targeted by Galactic Adventures too, as the quests that users create are automatically seeded into the games of other Spore players, just as happens with other player-created bits, like aliens. Specifically, the quests are seeded into the Space-game section and come bundled with a bunch of other game content. For gamers, this is the area that needs the most expansion, so this is the area that gets it. 

Meanwhile though, those out there who are more like my little sisters and just prefer to have cool editors to play with so that they can make cute and cuddly animals, well they get that too. Everyone’s happy. 

Read more the full article here

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