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Spore Galactic Adventures: Ability to walk into buildings

Posted by ballightning on February 14, 2009

MaxisCactus has confirmed one of the most asked questions, is it possible to walk into buildings, this does not mean you will be transported into buildings, but you can make a building have a inside from the building editor by creating a shell which has a hole in it for your creature to walk into. In a comment on the official spore forums she stated that you can walk on/in buildings. Here is what she had to say when answering peoples questions:

@Foedawg: You can make buildings float. That combined with the fact that you can walk on/in buildings makes for some really cool gameplay opportunities (jump puzzles, dazzlingly high tracks, etc…) 

@ Jonasaur: I’m on the web/pollination team helping with online features. I’m not sure what you’re referring to by “Equipment Editor”. You can add all kinds of cool captain parts to your creatures that give them awesome abilities, if that’s what you mean. That’s in the captain outfitter. 

 

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5 Responses to “Spore Galactic Adventures: Ability to walk into buildings”

  1. Good news!

    BTW MaxisCactus is a ‘she’. 🙂

  2. ballightning said

    Ahhh.. I always forget, i’ve been told like 100 times 😉 Fixed.

  3. Parkaboy said

    Listen… The person said you could walk in buildings. That means on top of them, on roofs, platforms or balconies. Doesn’t mean you can enter buildings, unless you create a “hollow” building.

  4. ballightning said

    I already updated the post 😉

  5. Englishmanjacob said

    Well it would be interesting if you could do something where you could walk into a building (through a door) personaly it sounds kind of dificult to make a hollow shell

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