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Gamespot: Spore Galactic Adventures Hands-On

Posted by ballightning on April 9, 2009

Gamespot have had an updated look at the Spore expansion: Galactic Adventures, and they were suprised at how advanced the adventure creators had become. They tried out 2 of Maxis’ Missions, and had a brief look at what you can make in the adventure creator.

Key Features:

  • Over 1500 Maxis made objects
  • 32 new abilities, 8 new combat powers, 8 new social options
  • Captains have levels, with level 10 being the maximum
  • Custom text during cutscenes

The expansion will also clean up some of the editing interfaces, especially at the planetary view, and will, of course, add an adventure editing tool that will let you create your very own multi-part adventures that can each be up to 8 “acts” long. The adventure editor is planned to come packed with at least 1,500 pre-fabricated content pieces, from creature characters to monsters to buildings, which can be taken from the standard building editor and expanded greatly in the adventure editor, such that a small chateau can be reworked into a huge, stony dungeon.

Because the adventures are focused around a single creature’s exploits (not on the gradual evolution and interstellar propagation of one species across the universe, like in the original game), Galactic Adventures will let you take control of a “captain” character, a critter with various statistics and parts (that can range from sharp, bitey beaks to strap-on missile launchers) that can remain persistent in your Sporepedia (Spore’s huge in-game library that catalogues all your created content). Certain adventures can be crafted to let players use their own captain characters, though meticulous adventure crafters may choose to hard-code their own custom captain character that must be used for that adventure. Adventures can take several different ultimate goals, such as all-out combat, item collection, and others. We played through an item collection mission and also watched a demonstration of a combat mission, as well as a demonstration of the adventure editing tools, which have expanded greatly since we last saw them.

The collection mission let us choose a custom captain from our Sporepedia, and thankfully, many powerful heroes were available to play (heroes can advance to a maximum level of 10). We chose a tough customer with a jetpack to go on a treasure hunt for a golden llama idol (longtime fans of Maxis’ other games, The Sims and SimCity, will get the reference and the joke), which was hidden in a ruined temple. In order to reveal the location of this wondrous treasure, our captain was required to collect several bundles of blue crystals scattered on the ground and guarded by enemies. These enemies included giant spiders and other creepy, crawly critters, as well as a gigantic (and invulnerable) boss monster guarding the llama itself. Fortunately, our hero was tough enough to soak up the attacks of lower-level enemies to make a mad dash for the crystals and the llama before high-tailing it out of there with his jetpack. Just like the original Spore, Galactic Adventures uses the W, A, S, and D keys to move your character while using your mouse to rotate your view and aim, though you can lock onto individual enemies to target them should you decide to fight.

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3 Responses to “Gamespot: Spore Galactic Adventures Hands-On”

  1. […] Gamespot: Spore Galactic Adventures Hands-On […]

  2. […] Gamespot: Spore Galactic Adventures Hands-On […]

  3. Chosenoneknuckles said

    This got me pumped even more for GA!

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