Gamespot: Spore Galactic Adventures Q&A
Posted by ballightning on April 18, 2009
Gamespot has interviewed Lead producer Kip Katsarelis and software engineer Shalin Shodhan about what is to come in Galactic Adventures and how things have changed since earlier on in developement.
GameSpot: Give us an update on the progress of the game’s development. What is the team working on now?
Kip Katsarelis: The last month has been really exciting. We’ve locked down and tuned all of our shipping missions and have really been focused on bug fixes, polish, and usability improvements. People have been busy building their own adventures and sharing them with the team. Every day there is a long chain of “Check out my adventure” e-mails. I can’t believe what people are making. It’s so much fun.
GS: Tell us a bit about the captain system in Spore. This seems like a departure from the original game’s focus on building up a race of critters. Now, with captains, players build up individual characters. What are these captains’ abilities and attributes? How can they develop?
KK: Captains start out as regular creatures. By taking them into Space Game or starting them through Quick Play Adventures, they will set on the captain path. There are 10 levels for captains to go through, and they gain experience and rank by completing adventures. Their primary titles are based on their archetype, which are determined by playing the core game. Their secondary titles are based on the parts you equip them with. Captains earn new accessories and abilities each time they gain rank, so they can have at most 10 captain parts. There are 32 new accessories and abilities, so the idea is that players will have fun building lots of captains and trying different combinations of parts. We’ve also introduced a few new stats for captains. These include energy and shields. Many of the parts, like jump packs, require energy to use. Some of the new abilities include holo charm, stealth field, freeze blast, and summon swarm. Get ready to build your captain, gather your crew, and beam down to strange alien worlds.
GS: We understand that the adventures system will let players create, upload, and then play through different adventures with their captain characters. Is the idea that this will basically be a huge repository of episodic role-playing game adventures for people to play?
GS: We do role-playing really well, so I do expect a good number of them. The adventure creator is extremely robust and will allow creators to make a wide variety of adventures. We’ve been able to create action games, platformers, puzzles, and exciting racing games. We added leaderboards to every published adventure for a reason. We fully expect creators to make challenging games that do have replay value and push players to compete on the leaderboards. Earning a top-three score on an adventure will earn that player a trophy that will appear on their My Spore page. On the flip side, we think creators will make adventures that are simple galleries showing off all of their cool creations. Sort of like an interactive Sporecast. Then of course there are going to be the totally unexpected adventures that none of us could have predicted.