GA preview – PrimaGames
Posted by ballightning on June 8, 2009
Since there’s only a couple of weeks to go until Galactic Adventures is released, I figured this would be a good time to discuss some of the new elements of this expansion. In particular, the new captain parts. In all, there are 32 new captain parts that enhance your captain’s abilities. Some of these parts are weapons, useful during combat-oriented adventures. One of my favorites is the Swarm Magnet, a ranged weapon that summons a swarm of viscous insects to attack your target. But there’s also social-based parts, helpful for boosting your captain’s skills during social interactions, such as the Fettipopper. This device launches confetti into the air, helping impress others during pose-based social interactions.
But you can’t load your captain down with all 32 parts. Individual parts are unlocked each time you level-up your captain. Since there are only ten attainable ranks, there are only ten parts that can be unlocked per captain. So this forces you to plan out your unlocks and determine which parts are most beneficial to your captain. But it’s also important to take into account what types of adventures your captain will be undertaking. For instance, if you prefer action or combat-based adventures, choose weapons. Or if your captain has poor dance skills, consider choosing the Hop Gogs or Princely Pad parts to augment your captain’s ability.
Once again, thanks to SporePrograms for the link.