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Spore Galactic Adventures Review – Gamespot

Posted by ballightning on June 24, 2009

Gamepost gave Galactic Adventures a score of 8 out of 10 for Galactic Adventures.

Some expansion packs offer more of the same, but Spore Galactic Adventures is not one of them. In fact, it adds an entirely new facet of gameplay to the original game’s space stage: adventures that beam your captain onto a planetary surface and send you on a short series of quests. The expansion comes with plenty of such adventures, and there are already developer-commissioned adventures ready to download for free. However, if you enjoyed making your own creatures and buildings in the original Spore, you’ll probably also get into the expansion’s adventure creation capabilities, which offer imaginative players a set of fantastic tools to express their creativity. Like all of Spore’s creation tools, the adventure creator is robust, though learning its intricacies takes some time. There are some nagging issues scattered throughout this otherwise excellent package. However, the new adventures and tools bring the charms of the creature stage into the space stage, and a leveling-up mechanic for your captain results in a welcome sense of progression.

The new adventures are accessible on their own via an in-game menu, but they work better when integrated into Spore’s space phase. Adventure missions are available along with other mission types, and when you take one, you fly to the target planet and beam onto its surface. Adventures are somewhat akin to Spore’s creature phase: You maneuver your space captain about and have access to movement, social, and attack abilities as you do in the earlier phase. However, adventures are generally short and focus on role-playing-game-like tasks. These include talking to other creatures, fetching them items, attacking and befriending them, protecting them from harm, and so on. You can also take a crewmember (or two or three), whom you can recruit from your allies in the space stage. It may be simple, but it’s also charming and engaging, thanks to the hysterical sound effects and appealing visual style. The game’s best built-in adventures have you accomplishing tasks from learning how bills become laws in a cuteSchoolhouse Rock! spoof to getting a band back together just in time for its big concert. Some of them aren’t quite as good, and a few are a little buggy, such as a Godzilla-themed adventure in which pathfinding issues may force you to exit. However, adventures give the space stage welcome charisma and variety, which are qualities the game needed more of in that portion.

If you were into Spore’s crafting elements, you now have a new, extensive, and incredibly robust toolset at your disposal: the adventure creator. Warning: There’s a much bigger learning curve here than in any of Spore’s other creation tools. However, if you take the time to experiment with it, you’ll find that this exciting toolset offers incredible possibilities to players with an imagination. The ways you can customize the planet alone are astounding. Using the extensive terraforming and atmospheric options, you can mold the environments as you see fit. Populate the world with creatures of your own or download what you need from other players; create themed villages and drop in any building you can find or make; throw in special effects, music, and objects. Then, use behavioral buttons and sliders to make them act and interact as you like and give them dialogue. Drag and drop goals onto each, separate the adventure into acts, and soon you’ll have an adventure to call your own. Before, you got to play as God and architect; now, you get to play as game designer too.

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