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Archive for July, 2009

Spore Hero and Spore Hero Arena Fansite Interview

Posted by ballightning on July 31, 2009

Recently Maxis asked for the main Spore fansites to participate in a interview about Spore Hero and Spore Hero Arena. Here are the results from the interview, and 4 exclusive images. Thanks very much to Producers Mathieu Cote and Jason Haber who answered our questions.

Spore Hero

Q: Is the game a sandbox like the PC game or does it have a definite ending and goal? – LadyM (Gaming Steve)

A: Spore Hero is a story-driven action adventure game with a very strong narrative element to it so we do have a very definite ending. Since this is Spore we made sure there are many roads you can chose to get to that ending and different ways for you to overcome the challenges along the way. Also, in this story, you decide what your hero will be, with total customization in the Creature Creator, made just for the Wii.


Q: Are you limited to one creature per game or can you change out to a different one during the game? – LadyM (Gaming Steve)

A: At any time during the game you can go to a nest and access the Creature Creator to change your hero into something different. You will have access to all the parts you unlocked so far, but you might not be able to equip them all right away. You will have to collect shards of the blue meteor scattered throughout the world as they are your currency in the Creature Creator. How many you have will dictate which combination of parts you can have on your hero and therefore which abilities are available to your character.


Q: Will you be able to use the online capability of the Wii to visit other galaxies from other players? – LadyM (Gaming Steve)

A: This is one of the elements where we are different from the PC game. Since Spore Hero is storyline-driven, we quickly realized that sharing wouldn’t make much sense. Whenever you make a game you have to make choices and one of those choices was to put our energies on making sure that the story was compelling and the game was fun.


Q: Is the Creature Editor with Spore Hero Wii the only customization we will have, or did you happen to include say, a plant editor or any other editors? – Judhudson (SporePrograms.com)

A: I have to be careful not to spoil anything from the story here, but I can tell you that you will be editing more than just your hero in Spore Hero. We already showed in some interviews that you would be able to edit some of the NPC’s in the world to help them with their problems, but that is not all. I really shouldn’t say anymore about this here.


Q: Any plans to have either a Wii specific Sporepedia to where we can download other people’s (or our friends’) creations to use them in our game or even share screens or videos? – Ballightning (Sporedum.net)

A: We do have a Sporepedia in the game where you will be able to collect your creations, but we had to restrict this to your very own console for many reasons. This Sporepedia is also where you keep all the characters you want to use in our VS mode where you can battle your friends.


Q: The Paint mode in Spore Hero Wii – can we now paint our creatures bodies in specific areas using the Wii’s motion controls or is it similar to Spore PC’s version where we just pick default skins and adjust the color? – Ballightning (Sporedum.net)

A: It is a lot closer to the PC game where you pick from some skin paint schemes. The fact that you can create any sort of crazy creature made this the solution that was best received by people who tried the game. It’s a simple and efficient way to get your hero to look just the way you want it.


Q: What type of customization is in Spore Hero? – Connor (SporeOperations)

A: We worked really hard to be able to bring the full editor from the PC game to the Wii. We have all the functionality and all the parts from the PC game as well as all the parts from the “Cute and Creepy” expansion pack. That leaves you with over 280 parts to play with. We made some changes to the interface and the controls to make sure that it would be easy and fun to use with the Wii remote and Nunchuk too.


Q: Does Spore Hero require any other Wii stuff? or will we just need the controller? – Connor (SporeOperations)

A: Spore Hero uses the Wii remote and the Nunchuk. For even more fun I suggest you get a second set of controllers and a friend for some frenzied “VS-mode-combat-action”!


Q: Is Spore Hero multiplayer? – Connor (SporeOperations)

A: We had so much fun with our combat system that we decided to add a VS mode that you can access from the main menu. You and a friend can each grab a Wii remote and Nunchuk, create your very own creatures (or use one of the pre-made ones) and battle it out! There are not many things as satisfying as creating a small pink ball with just a little leg and a beak and winning against your friend’s demon-looking predatory beast full of teeth and claws.


Q: Spore Hero for the Wii and Spore Hero Arena for the DS – any plans to link the two together to swap/view content between them? – Judhudson (SporePrograms.com)

A: This was another one of those tough decisions where we had to decide what we wanted to concentrate on. On this subject we decided it was a better investment of our time and energy to go for a deeper, funnier story and well-balanced and exciting gameplay. We did make sure that the story we were creating in the Spore universe would work in both games so that we would both benefit from a rich and interesting storyline.


Q: Please elaborate with the differences between Spore Hero for the Wii and the creature stage of Spore from the PC.  How many more creature customizations are there between the two and are we limited to staying on one planet or can we visit others? – Judhudson (SporePrograms.com)


A: Spore Hero is a big departure from the PC game. On the PC you are slightly detached as you oversee the long evolution process of a species. In Spore Hero you are inhabiting a creature, you are living the life of this one hero out to save the world and you have an amazing ability to evolve and change at any moment. There are no limits to how often you can go back to the Creature Creator and what you can change when you do.

There’s also a fun storyline, which is all about how and why you crashed onto this planet and most importantly about how you go about saving it. I could tell you what happens when you’re done saving it but then it would spoil the fun, wouldn’t it?


Spore Hero Arena

Q: Is the game a sandbox like the PC game or does it have a definite ending and goal? – LadyM (Gaming Steve)

A: The game is an entirely new adventure, set in the Spore universe.  All the galactic arena champions have fallen under the powers of dangerous red meteors.  After your ship is peppered by blue meteors, you find that you are immune to the corrupting power of the red meteors.  Now, only you can save the galaxy!  You will be able to create your creature heroes with the Spore Creature Creator, and it’s in 3D (a first for Spore on the Nintendo DS)!  There are over 150 parts and new Bio-Powers for you to collect and use to evolve your creature.  You will get to jet around the galaxy, exploring new worlds and fighting enemies in your quest to find out who is spreading the red meteors and how to stop them.

There is a great story to experience as you find out more about where the red meteors came from, and how you can stop them from corrupting the whole galaxy!


Q: What type of customization is in Spore Hero Arena? – Connor (SporeOperations)

A: Spore Hero Arena will allow you to create your own creature using the new Nintendo DS 3D Creature Creator! The parts you select for your creature will determine its strengths and abilities, so every creature will fight in its own way. In addition, you can attach over 15 bio-powers to your creature to give it special moves to use during arena battles. These bio-powers are not connected to specific creature parts, so you can look good AND be powerful.


Q: Is Spore Hero Arena multiplayer? – Connor (SporeOperations)

A: Spore Hero Arena was build from the start to include multiplayer arena battles. Players can select from a number of different arena battle types, select their favorite creatures and then compete with up to 4 players over local wireless. You can also connect using the Nintendo Wi-Fi Connection to play against friends or strangers from just about anywhere!


Q: Are you limited to one creature per game or can you change out to a different one during the game? – LadyM (Gaming Steve)

A: You will be able to collect over 150 unique parts and power bio-powers during the game.  You can evolve your creature to overcome new challenges and face off against bigger and fiercer enemies as you jet from planet to planet and explore new worlds. You can save up to 50 creatures in the Sporepedia for use in quick battles or multiplayer matches.


Q: Any plans to have either a DS specific Sporepedia to where we can download other people’s (or our friend’s) creations to use them in our game or even share screens or videos? – Ballightning (Sporedum.net)

A: We do have a new Sporepedia where not only can you see creatures you meet (and beat!) in the game, but you can also download your friends creatures.  All creatures that you download will be available to use in quick battles or multiplayer matches too!


Posted in Maxis News, Spore Hero, Spore Hero Arena | Tagged: , | 5 Comments »

Spore Patch 1.05.1

Posted by ballightning on July 29, 2009

Maxis have quickly released a patch to address some of the serious issues with patch 1.5. More info.

Patch 5.1 has been released to correct two major issues that were introduced with patch 5.

• Object orientation near water or lava can appear incorrectly when Playing or Testing an Adventure.
• Fixes a crash in the Building Creator when holding CTRL or Shift and moving a part.

Get the patch notes here

Patch 5.1 FAQ

Q: Buildings or gameplay objects in my adventure were rotated off axis with patch 5. I haven’t edited the adventure since installing patch 5. Will my adventure now be fixed?
A: Yes.

Q: Buildings or gameplay objects in my adventure were rotated off axis with patch 5. I tried to fix it after patching and the latest version of my adventure was saved after installing patch 5. What does this mean for my adventure?
A: Any version you saved after installing patch 5 will may now have incorrectly oriented buildings/objects near water. To correct the issue, open your adventure in edit mode after installing patch 5.1 and fix the angle of these objects.

Posted in Spore Patches | Tagged: , , , | Leave a Comment »

Sporedum – Spore Artwork 1

Posted by ballightning on July 28, 2009

For some time have have been playing around with Photoshop, and i had an urge today to create some artwork showing off spore. After a long search for one of the best creations for what i intended to do, i choose Himmelslaub’s Spiralia as my base creation.

I hope you enjoy the image i rendered up below, and feedback is most welcome!

Flower_1

Posted in Sporedum News | Tagged: , , | 1 Comment »

Spore creature animated in Maya

Posted by ballightning on July 27, 2009

Thanks to SporeOddity who pointed out that Ocean Quigley has posted a new video showing how the collorda exporter for spore can be used to create animations.

Here’s a little test animation of a Spore creature exported out as a Collada file, then brought into Maya.

I think that it demonstrates two things:

1. I am not now, nor am I ever likely to be, a remotely competent animator
2. All of the characters joints and rigging come through nicely, it all more or less works.

I love how much detail there is in these creatures right out of the game, and it’s fun to see them rendered up in style.
And I think that if you were an animator, you could do some pretty cool projects with them.

Posted in Spore News | Tagged: , | 5 Comments »

ComicCon 09′ – Techzter.com previews Spore Hero Wii

Posted by ballightning on July 26, 2009

An exception of their preview of Spore Hero:

As for the game itself, it’s a full action adventure, with platforming, fighting, and puzzle elements. Only one level was on display, but we could already see how the game works; it really fits in line with other 3D platformers on the Wii. When asked about total play length, an EA representative told us that the platformer could be up to 15 hours long, not counting the time you’ll spend in the creature creator.

Techzter.com – SDCC: Preview of Spore Hero

Source: SporePrograms

Posted in Spore Hero | Tagged: | 1 Comment »

Spore Hero Arena – Enter the Arena Trailer

Posted by ballightning on July 25, 2009

The official Spore Heroes Arena (DS) trailer has been released.

Posted in Spore Hero Arena | Tagged: | Leave a Comment »

Spore Hero – Make Yourself a Hero Trailer HD

Posted by ballightning on July 25, 2009

The latest Spore Heroes trailer has been released by Maxis, enjoy!

Posted in Spore Hero | Tagged: | Leave a Comment »

Comic Con: Spore Hero Hands-On

Posted by ballightning on July 23, 2009

GameSpot got an exclusive hands on for Spore Heroes at Comic Con.

Will Wright’s evolutionary game Spore has been evolving onto various platforms since its release on the PC last year. Taking the best features of the creature creator from the PC version, Spore Hero keeps the creativity alive by having you mold and create your own hero from the get go. A game designed exclusively for the Wii, Spore Hero is about exploring, adventure and customization. We’ve had a couple of opportunities to check out the game, but this time at an Electronic Arts event in San Diego, we were able to go hands-on for the first time.

The new area that was being shown was called Creature Beach, a sunny and beautiful golden beach that serves as home to a mix of bizarre looking critters. We saw a giant maw camped out on a slope with one big eyeball dangling over its enormous head and a yeti-like beast blocking the entrance to this gorgeous paradise. Creature Beach is one of the later levels in the game and we were told that there will be a total of six worlds to check out. You have the freedom to visit the different areas, and as your creature gains new parts and develops new abilities and skills like double jumping, flying and swimming, you’ll gain access to places that you weren’t able to reach the first time around.

Spore Hero is like an action role-playing game in which you take on quests from the non-player characters around you while trying to save the planet from an evil menace. If you haven’t been following the coverage of Spore Hero, the story begins after you had just crash-landed onto this mysterious planet while riding on a blue meteor. Unfortunately, a red meteor was also streaking through the sky and on it is your nemesis that you’ll have to get rid of before it destroys the planet.

Continue Reading

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Patch 1.05 Troubleshooting

Posted by ballightning on July 23, 2009

SporeMasterKalien has been helping people over at the official forums about there problems with GA, and has compiled a list of all the fixes.

Direct Download link for Patch 1.05 (Temporary)

This thread will focus on Patch 1.05 troubleshooting. Please only post about Patch 1.05 here. For Patch 1.04 post here: http://forum.spore.com/jforum/posts/list/31242.page For Patch 1.02 or 1.03 please post here: http://forum.spore.com/jforum/posts/list/9026.page

I have a Microsoft Visual C++ Runtime Library Runtime Error run time error when trying to launch Spore after installing this patch. What can I do?
Delete or rename your preferences.prop and login.prop files in your Application Data folder, then try launching the game again. Click here to find out how to get to your preferences folder and for more detail http://forum.spore.com/jforum/posts/list/31720.page#987420

Bad_Data appearing for new Planets and Star Systems after patching
Please refer to this thread: http://forum.spore.com/jforum/posts/list/31841.page#992430

Updating Content Database Screen Appears Frozen, no Spinning Logo
This screen may take several minutes or more to process depending on your computer. Please do not use ctrl-alt-del to end the Spore game while this process is running, just allow it to run for as long as it may take. This is a one time process and will not happen when you launch Spore the next time if it is allowed to complete.

How can I download the patch using EA Download Manager EADM?
The EADM client is needed to download and install the patch, however you won’t see the patch listed within EADM’s menu. Instead, simply have EADM installed on your computer and launch Spore. Spore automatically launches EADM and while both are running the game will ask if you want to proceed with downloading and installing the patch. If you don’t have EADM currently you can download it fromhttp://www.spore.com/patch

My EA Download Manager is installed and yet I have not been prompted to patch to 1.05
Check to ensure your Firewall is not preventing EADM from functioning. Turning it off for a short time while downloading the patch may be helpful. Also you can reinstall EA Download Manager to ensure you have the latest version by visiting http://www.spore.com/patch

The patches tab in EADM doesn’t show the Spore patch listed.
The patches tab in EADM is not updated to list the Spore patch. This is a known issue and will be resolved in the future. This has no effect on the availability of the patch.

I’m having trouble downloading the Patch, can I download it directly from a website?
The patch is usually available for direct download from third party websites within a few days of being released to the public, this page will be updated soon with direct download links.

General trouble installing the patch
You can try right clicking and Run as Administrator once it has downloaded, even if you are using EA Download Manager. The patch is located in C:\ProgramData\Electronic Arts\EADM\cache\{ Anonymous }
Filename spore_dd_patch_all_v5.exe Right click the patch file and select to Run As Administrator.

Patch Download Process Failed Error
Possible work around as follows:
Go to C:\Program Files\Electronic Arts\EADM\ and create a cache folder.
Go into the options in EADM and change the download path to: C:\Program Files\Electronic Arts\EADM\cache\
Start the download again to this new location

Unable to open new file
This can be cause by insufficient disk space. You may need to free up as much as 6 GB of space to ensure that the patch can install.

Invalid Patch File
You can try downloading the patch again from a website instead of using EADM to ensure the file is not corrupted. If that fails, the patch does not seem to work if you did not originally install SPORE to the default location. I don’t know of a workaround other than uninstalling and reinstalling to the default location.

An update directory does not exist
This error usually affects Vista users. Please right click and Run As Administrator the patch so that it can install correctly. If you used EADM the patch is located in C:\ProgramData\Electronic Arts\EADM\cache\{ Anonymous }
Filename spore_dd_patch_all_v5.exe

The setup has detected that No version of SPORE is installed.
The patch does not seem to work if you did not originally install SPORE to the default location. I don’t know of a workaround other than uninstalling and reinstalling to the default location.

IMM32.DLL Error
Some users of Windows 2000 have reported receiving an IMM32.dll error when trying to launch Spore after patching. Unfortunately Windows 2000 is not a supported O/S for Spore and it may not work correctly. Please post here if you have Windows XP or Winddows Vista and receive this error.

Login Failure After Patch
First try logging in with the colon format as follows:
email@email.com: userid
example:
myemail@yahoo.com: kaliena
If that doesn’t help try deleting the login.prop file, this will force Spore to have you retype your Spore userid and password, after which you can set it to save that information again.
Go to the Spore directory:
In Windows XP \Documents and Settings\(Username)\Application Data\SPORE\Preferences\
In Vista \Users\(Username)\AppData\Roaming\SPORE\Preferences\
The Application Data directory may be hidden. To display hidden files:
In the menu Tools->Folder Options->View
check “Show Hidden Files and Folders”
Mac: Users\User Name\Library\Preferences\SPORE Preferences\p_drive\User\Application Data\Spore\Preferences\

If you have tried the above fixes and are still unable to install the patch you may need to uninstall Spore and reinstall and then try patching again.
Back up your game data and the My Spore Creations Folder before Uninstalling.
How do I back up saved games?
http://help.spore.com/cgi-bin/easpore.cfg/php/enduser/std_adp.php?p_faqid=20401

If you have tried to fix your problem with the above steps and have not had success please post in this thread, including a list of all steps you have already taken to resolve your problem and the exact error message you are receiving.

Thanks!

Posted in Spore Patches | Tagged: , , , | 1 Comment »

GamesRadar Spore Galactic Adventures Review – 4/10

Posted by ballightning on July 23, 2009

Wow… just wow. For a game which brings player made creativity, and mostly suceeds at what it aims to do, a score of 4 out of 10 is undeserved. This is what GamesRadar gave Galactic Adventures in their review of the game.

Spore needed this. When the species you designed in the original game finally took to space, it found a frighteningly huge galaxy, but one without much real variety. The chunky planets and demented species were visually distinct but functionally equivalent. The idea that in Spore: Galactic Adventures, these planets could host little player-crafted adventures for you to beam down to and complete was perfect: different stuff to do with the different stuff to look at.

Unfortunately though, Galactic Adventures fails honkingly on every level. The manual claims you’ll encounter player-made missions in the Space phase, but this never happened to us. Every one of the dozens we played were Maxis-made. These missions are few, short and bad. Player-made adventures are confined to the Sporepedia browser – which is still malfunctioning, awkward and slow. Thousands of missions have been made at the time of writing, but even the most popular are glitchy, ugly and dull.

Posted in Galactic Adventure, Reviews | Tagged: , , | 9 Comments »

Ocean Quigley: How to export spore creatures to maya

Posted by ballightning on July 23, 2009

Source: Ocean Quigley’s Website

Here’s how to use Spore to export a 3D Collada file of your creature:

First, get a creature. I’m using Jomeaga‘s creature “Recruit“, because it’s cool looking and asymmetrical (that’s the other major new feature in Patch 5)

Load it up in the appropriate editor:

Go to paint mode, so you can see what it’ll look like textured, then open up a cheat window by pressing “control-shift-c

Agree to the EULA, and the cheat window will output something like this:

The exporter will create a collada file (a .dae file), along with the specular, diffuse and normal textures. It will place them in your My documents/My Spore Creations/Creatures/directory

Now you can load it up in any 3D application that supports Collada. The plugins for most standard 3D applications (Maya, Max, Blender, Modo among others) can be found here:

I’m going to load it up in Maya (Spore is Z-Up, so you should probably set Maya accordingly)

And you’ll see that the a basic material is already set up for you:

In addition, the character’s rig and skin weights come through, so you can pose and animate it.

Here’s a render using the basic material:

But nothing’s keeping you from using the textures in more sophisticated ways, and making it as fancy as you want to:


Posted in Maxis News, Spore News | Tagged: , , | Leave a Comment »

Ocean Quigley: You can export spore creatures to Maya

Posted by ballightning on July 23, 2009

With the newest Spore Patch, it is now possible to export your spore creatures to Maya, Blender, 3dMax and more through the Collada plugin.

With Spore’s just released patch 5, you can export creatures from Spore into Maya (or any other 3D application that supports the Collada format). All thanks to the brilliant Dan Moskowitz.

The exported creations include normal, diffuse and specular maps, and are fully rigged and weighted. So you can pose them too.

So now everybody (not just me!) can take their creations into Max or Maya, and render them like this or this.

Posted in Maxis News, Spore News | Tagged: , , | Leave a Comment »

Maxis Contest: Apollo 11 Adventure Challenge

Posted by ballightning on July 23, 2009

Link to Contest page

On July 20, 1969, Neil Armstrong and Buzz Aldrin were the first humans to set foot on the moon. Millions tuned in to watch the historic event on TV as the new frontier was first explored by people. Find out more about the famous voyage here.

40 years later, to celebrate that momentous occasion, we’re opening the Apollo 11 Adventure Challenge! Create an adventure from our lunar template creation: The Moon.

Make it realistic, with goals such as planting scientific equipment on the surface and collecting samples, or create an entirely new version of the events, such as encountering alien life, or trekking to the dark side of the moon.

To edit the template, save this png and drag it into your Sporepedia, or view the adventure on Spore.com and click “Download Adventure”.

We’ll post our favorite adventures here for you to vote on a winner.

What will the challenge winner get?

Glory of course… and a chance to be featured on Spore.com!

Your adventure:
• must be an edited version of this template adventure
• must not contain other authors (aside from MaxisSpore) in the lineage
• must not have any links or references to other sites in the submission’s tags, name, or description

Submissions that do not meet the above criteria will not be considered for a feature

Additional Requirements:

• To submit an adventure: publish it with the tag mcapollochallenge.
• You can submit as many adventures as you’d like
• All submissions must be in by 11:00 AM PST Tuesday (08/07/09)

Optional:
• Post a link to your adventure
• Post screenshots from your adventure
• Post YouTube movies of your adventure

Challenge FAQ
How was the moon template created?
The USGS Astrogeology research program has published various topographic maps of the lunar surface. Spore’s Kate Compton used bump maps created by artist Robert Johnston from the USGS data to recreate a planet that looks like the Earth’s moon! She added a couple extra craters to make the surface more interesting, so you may want to think of this as “the moon, but after an especially heavy Leonid shower”.

Is contact from Earth required, or can we just use the template to create a moon-based adventure? Does the landing need to occur in the adventure?
You do not need to contact earth. Please keep in mind that the spirit of this challenge is to remember Apollo 11, but that is widely open to your interpretation. You don’t need to include the landing in your adventure.

Does the captain have to be the astronaut? Can we use him/her in the adventure?
You can change the captain, and make it locked or unlocked. The template uses a locked astronaught captain, but you’re welcome to change this aspect of the adventure.

Will there be a Sporecast of the entry creations?
If you make one there will be!

Can I terraform the planet?
Yes.

Posted in Spore Contests | Tagged: , | Leave a Comment »

A guide to the Flora Editor and how to use these plants in GA

Posted by ballightning on July 23, 2009

BenJee9 from the official spore forums has found a way to create flora using the flora editor, and then place it into your game, and use it in Galactic Adventures. You can find the original post on the official forums, and we will also be adding the guide to our flora editor page.

Well, I was messing around with the flora editor this morning, and I decided to come up with a little guide to creating a plant and using it on a GA planet.

First of all, this may only apply to Spore after patch 1.04 and GA. I have not tested it otherwise. Also, certain pieces may cause spore to crash, as of yet though it has never caused any damage to my SPore.

Use the flora editor at your own risk 

FIrst of all, here’s a picture of the flora editor:

The background of the editor is black, thank you GA. 

Also, you will notice that when you move your mouse over the plant’s base, the blue ‘limb’ orbs appear. You can move these about, but do NOT EVER resize them unless you want ‘exception raised – do you wish to debug it?’.

There is one FATAL part that must NEVER be used. See that 3 pronged one? On the bottom row? There’s a ‘hidden’ part next to it. It will become visible once you mouse over it, but don’t be fooled. USe it and Spore’ll die on you.

This is a picture of the detail section.

The only two parts that are usable here are the first two on the second row. They look nothing like the detail images and one’s invisible.

Paint mode is tricky. I haven’t done much research into it, so I’ll post more detail no that later.

Paint mode screenshot:

Special keys:

CTRL click: this works like ctrl click in the building editor, but only user on a part that is not attached to anything and has nothing attached to it. Otherwise you have a crash on your hands.

Shift click: this is a bit of an unknown, because it has crashed Spore a couple of times. I do know that it does something with only one plant segment.

None of the ‘leaves’ or ‘fruits’ parts work.

You can only save with this mod.

When you have saved, Spore loads as normal. For some reason, the plant is always saved under your computer name.

You can use these plants in GA, and you will probably find them in game. Remember, there is no plant tab on ‘my creations’ section, so you have to find the plant in ‘everything’.

My plant in GA:

Up-close view from the ground:

Video (click it) (when the screen goes black at the end I’m in paint mode):

New screenshots:

Posted in Spore Community | Tagged: , | Leave a Comment »

Readme Notes for Asymmetry Feature

Posted by ballightning on July 22, 2009

MaxisCactus has posted up readme notes on how to use the asymmetry feature.

Readme Notes for Asymmetry Feature

We’ve added the ability to make your creations asymmetric in the editors! Hold down the “A” key while the mouse is over a limb or detail. The asymmetry icon appears on the cursor to indicate asymmetry is enabled.

Click and drag the part to a new location, it will separate from its normal symmetric partner and be free to move around the creation on its own.

Supported editors

• Creature Editor
• All Creature Outfitters
• All Vehicle Editors
• UFO Editor

Controls

• A + Click : Make a part asymmetric
• A + Drag : Move part asymmetrically
• A + Mousewheel : Scale part asymmetrically
• A + Drag from Palette : Create a new asymmetric part
• Control-F : While an asymmetric part is selected, will “flip” that part (for example will turn a left hand into a right hand, and vice versa)

Notes:

• Once a part is asymmetric, you don’t need to hold down the “A” key for manipulations.
• Once a part is asymmetric, it cannot be converted back to a symmetric part.

Budget Notes

Note that when you drag a part from the palette the money taken from your budget actually buys you two parts instead of one. Therefore if you use asymmetry to sell only *one* of those parts, you won’t get any money back. Only when you sell the final part from the original pair of parts will you get the money back.

Along the same lines, it costs nothing to copy an asymmetric block that has been orphaned in this manner. In order to accomplish this, the editor internally keeps track of links between asymmetric parts.

Posted in Spore Patches | Tagged: , | 2 Comments »