GamesRadar Spore Galactic Adventures Review – 4/10
Posted by ballightning on July 23, 2009
Wow… just wow. For a game which brings player made creativity, and mostly suceeds at what it aims to do, a score of 4 out of 10 is undeserved. This is what GamesRadar gave Galactic Adventures in their review of the game.
Spore needed this. When the species you designed in the original game finally took to space, it found a frighteningly huge galaxy, but one without much real variety. The chunky planets and demented species were visually distinct but functionally equivalent. The idea that in Spore: Galactic Adventures, these planets could host little player-crafted adventures for you to beam down to and complete was perfect: different stuff to do with the different stuff to look at.
Unfortunately though, Galactic Adventures fails honkingly on every level. The manual claims you’ll encounter player-made missions in the Space phase, but this never happened to us. Every one of the dozens we played were Maxis-made. These missions are few, short and bad. Player-made adventures are confined to the Sporepedia browser – which is still malfunctioning, awkward and slow. Thousands of missions have been made at the time of writing, but even the most popular are glitchy, ugly and dull.