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Ocean Quigley: You can export spore creatures to Maya

Posted by ballightning on July 23, 2009

With the newest Spore Patch, it is now possible to export your spore creatures to Maya, Blender, 3dMax and more through the Collada plugin.

With Spore’s just released patch 5, you can export creatures from Spore into Maya (or any other 3D application that supports the Collada format). All thanks to the brilliant Dan Moskowitz.

The exported creations include normal, diffuse and specular maps, and are fully rigged and weighted. So you can pose them too.

So now everybody (not just me!) can take their creations into Max or Maya, and render them like this or this.

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