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Archive for the ‘Other’ Category

Moved on

Posted by ballightning on August 13, 2012

Hey guys!

I haven’t looked at this site in a very long time! Brings back such fond memories of all the fun I had with Spore and the community.

I have been playing minecraft for a long time, but as of late, I have been started a new youtube channel and I’m planning on creating a series of maps based around pvp combat. If you are even slightly interested at all, I would suggest you check out my channel, and subscribe/give advice. I also have a series showing off Minecraft Cinematics.

Sadly I lost interest in Spore a long time ago, and I don’t feel like I will ever have the same passion as I did before. What I had for spore is now driving what I have for minecraft. What Minecraft does differently, are the endless possibilities. It is a truly sandbox game, which just keeps improving. Something that Spore aimed for, but through over-complexity and some bad decisions, it didn’t manage to achieve.

I wish the best to everyone in the future, and if you do want to keep following what I do, head here!

Cheers

Nic
Ball Lightning

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Posted in Other, Sporedum News | 5 Comments »

GameStop’s Summer Sale 09′ – Spore for $20

Posted by judhudson on July 9, 2009

GameStop’s huge summer sale for 2009 kicked off, and they’ve slashed many of their games down to $20.  Spore is one of those games, and at that price it’s a must buy!  Better hurry though, as the deal will only last til’ August 2nd!

LOL @ the digital download costing more than the retail game 😛

Posted in Other | 4 Comments »

Cool Spore ‘Sims’ creations

Posted by ballightning on June 19, 2009

SporePrograms has found many creations from the sporepedia to celebrate the release of the sims 3. Enjoy!

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Posted in Other, Spore Community, Sporepedia | Tagged: , , , | 3 Comments »

The Feed: Robot Chicken/’Spore Galactic Adventures’ Q&A

Posted by ballightning on May 23, 2009

G4: How did you get involved in doing new adventures forSpore Galactic Adventures?
Matt Senreich:There’s a guy who works at Maxis, Kevin Kurtz, who has been talking to me for years about us doing something with him. He likes our sensibility and our sense of humor, and he’s been he’s been looking for a while for a project for us to do. He used to work over at LucasArts, and when we went over to EA to work on Spore, he just thought it really spoke to the Robot Chicken style of writing. So he sent me a little tease of what they were doing withSpore Galactic Adventures, and I just bit. Then I presented it to the writers, who all signed on.

G4: How was writing for Spore different from writing for Robot Chicken?

Root:Robot Chicken is more targeted. You’re trying to draw the viewer to one specific thing, you want them to listen to one specific joke, and you’re making one specific point. But when you’re writing for a video game, you’re writing an immersive environment where it’s up to the player to decide what they’re going to see first or next, so you’re juggling all these possibilities. It’s a much different kind of writing, which was quickly apparent when we started working onSpore.Spore, luckily, doesn’t have anything like dialog trees, but every supporting character could have up to five lines of dialog when they’re just passive, and five lines of dialog when you talk to them…
Senreich:…and there’s the pressure of making every one of those lines funny…
Root:…and if you’re just walking past a character, maybe you’re only going to catch one of those lines, so they all have to be equally weighted. There’s all kinds of considerations like that you never have to think about when you’re writing for TV.

G4: Were any of the writers were either particularly good or especially bad at writing for the game?

Senreich:Dan Milano, who was the creator of Greg The Bunny [and now writes and does voices for R.C.], he picked it up really quickly. He was like the guru, everyone looked to him.
Root:Dan is the kind of guy who, if you tell him he gets to make his own video game, he will latch onto it and squeeze every little bit out of the experience because he was so excited about it. I think he probably had the best day out of any of us.
Senreich:Yeah. So who had the hardest time?
Root:I’m going to say Hugh Sterbakov.
Senreich:Really?
Root:Just because he would tell you that he had the hardest time. He actually did really well, but he would pretend like it was just another miserable chapter in his life, ’cuz that’s the kind of guy he is.
Senreich:Yeah, as much as he’ll say he had the hardest time, his adventure was one of my favorites.
Root:Oh yeah, “Banana Monkey War” was fantastic.
Senreich:I don’t think anybody really struggled, I think some people just took a little longer to figure out the mechanics.
Root:Yeah, we’re all video game players, so we were all excited by it. It wasn’t like having your parents write a video game. Everyone in that room can set the clock on their VCR.

Continue Reading

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The Escapist: Hard-Wired for Gaming

Posted by ballightning on May 13, 2009

Jamie Dunston over at The Escapist posted an article about her autistic son and how gaming has gave him a hand in every-day life.  Spore is just one of the many games that has helped her son:

But as soon as he discovered that he could manipulate the digital monsters in Spore, he was hooked. Sure, he spent the first half-hour obsessively watching the “afraid” animation. But once he figured out what “afraid” meant, he started making a scared face whenever he clicked the button, anticipating and extending what the creature was about to do. For the first time, he understood that what someone (or something) does with his face or body can reflect how that person feels.

Before Spore, we talked about emotions all the time. Autistic people typically have trouble reading facial expressions and other nonverbal cues, so we started working on identifying “happy,” “sad” and “angry” when he was still quite young. We showed him photographs, we made simple line drawings, we acted them out. He could spell them, but he didn’t really comprehend their meaning. But when he experimented with Spore, when he was in control of a really fascinating creature, something clicked. We knew he really got it when he pointed at his crying baby sister and, in a spectacular display of verbosity, proclaimed “afraid.”

Source: SporePrograms

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Beyond Spore: Ideas for Connective Games

Posted by ballightning on April 7, 2009

Since the advent of Spore and its integrated community and automated content sharing, there has been a great deal of excitement surrounding the idea of the “massively single-player game,” where indirect interaction with numerous other players enhances a game’s solo experience. 

Although currently limited to propagation of superficial user-created content and hampered by the shallow and disjointed gameplay experience they are paired with, Spore’s connectivity features are clearly fraught with potential and will inspire many new applications for player-to-player connectivity beyond traditional online gaming.

Many of the ideas that follow build on Spore’s noteworthy accomplishments; others are inspired by its missed opportunities.  Still others are related only tangentially to Spore, if at all, but they all fall within the bounds of innovative uses of connectivity in single-player games.

Read the full blog post

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Spore #20 Invention of 2008

Posted by ballightning on November 4, 2008

Times magizine has listed the top 100 inventions of 2008, ranking spore as the 20th most influential invention this year.

It’s blasphemy, brilliance or both to take the entire evolution of a species — from a single-celled animalcule in a drop of water to a space-faring, galaxy-exploring sentient being — and turn it into a video game. But that’s exactly what Will Wright has done. Wright is the man who created The Sims, a game about everyday life in suburbia, but apparently he found the vast panorama of human experience too confining, because he then spent seven years creating Spore, in which players design their own life-form and then manage every aspect of its progress through the centuries, from savagery to civilization.

Whatever it is, the video game has gone down in history as a game which did what no other game has ever done, playing god. It may not be up to scratch for what hardcore gamers want, but no matter whether you liked the game or not, it is one which achieved what no other game has ever gone for.

Posted in Science of Spore, Spore Community, Spore News | Tagged: | Leave a Comment »

Spore Failed Science

Posted by ballightning on October 24, 2008

Science Mag over the last month has got four scientists together to rate Spore on its science credential. They have revealed that Spore has only managed to achieve one rating of A. Below is the full list of what the scienceguild gave Spore, enjoy! Please feel free to comment about it.

The CELL and CREATURE stages

Organismic biology: D-

  • Cell biology: D
  • Genetics: F
  • Development and reproduction: D

Evolutionary processes: F

  • Evolution as fact: B
  • Mutation and variation: F
  • Natural selection: F
  • Sexual selection: F
  • Genetic drift: F
  • Historical contingency: D
  • Constraints: D
  • Evolutionary history: D

The TRIBAL and CIVILIZATION stages

Cultural anthropology: C-

Sociology: B+
The SPACE stage

Astrophysics overall grade: B

  • laws of physics: C
  • cosmology: B
  • galactic structure: A
  • stellar evolution: B
  • planetary science: C

Astrobiology overall grade: C

  • origin of life: D
  • planet habitability: B
  • distribution of life in the universe: C
  • extra terrestrial intelligence: C

Posted in Science of Spore, Spore News | Tagged: , , , , , , | 4 Comments »