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Archive for the ‘Spore Creatures’ Category

IGN: Spore Creatures iPhone preview

Posted by ballightning on September 10, 2009

IGN reviews the latest Spore iPhone game, Spore Creatures.

Last year’s Spore: Origins was one of the iPhone’s best games. Based on early chapter of the bestselling PC game, you guided a cell through the primordial soup in a Herculean effort to survive the lowest rung of the evolutionary ladder. Spore Creatures leads that little sport organism on to land. With a larger emphasis on exploration (but hopefully not to the detriment of good, old-fashioned natural selection-style combat), Creatures is about taking that next step up the ladder to assert your dominance in the new world. 

Since you are now on land, you can add different body parts to your creatures. Out with the cilia and in with the legs. The creature creator tool looks very similar to the original from origins, as you attach new parts and pieces to increase your creature’s relevant stats like offense, defense, and sight. Because there is no “right” way to build out a spore, you can experiment with different combos and come up with a creature that suits your style. If you want to move up the food chain by force, you can install fangs and other offensive measures on your creature. If you want to survive by eluding danger, then improve your creature’s speed and perception with additional eyes, ears, and legs.


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Spore Creatures coming to iPhone

Posted by ballightning on September 6, 2009

Spore for iPhone was a massive success and it appears that Maxis will continue this trend towards iPhone games with Spore Creatures coming to iPhone before June next year according to an exclusive by Pocket Gamer. Will we be seeing each stage released slowly on the iPhone?

During our presentation on iPhone gaming at Penny Arcade Expo in Seattle, EA Mobile provided exclusive first details on Spore Creatures.

The sequel, which builds on AIAS Mobile Game of the YearSpore Origins, has you controlling a land-based creature through 20 levels spread across 4 zones.

Like the first game, you move through levels with tips and tilts of your handset. The objective is to munch on smaller animals in order to grow your organism into a lean, mean evolutionary machine.

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