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Spore Walkthrough – Space Stage

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Back to Sporedum – Spore Walkthrough Index.

I would like to thank doyoureadthis for this walkthrough of the space stage, please head over to his main Guide which contains all stages and material in spore.

DoYouReadThis’ Guide to the Galaxy!^42 v0.1

TERRAFORMING AND SPICE WALKTHROUGH:

 

People who need help Terraforming or spice production head over to our extensive Terraforming and Spice Walkthrough.

 

People who wish to learn about Warmongering and fighting in Spore read our Warmongers walkthrough.

*5.0 Space stage Introduction
. *5.0x Space Stage Achievements.
. *5.1 Space Basics
. *5.2 Spices Advanced – what are they anyway?
. *5.3 Colony Overview
. *5.3a Additional Colonization Structures.
. *5.4 Maximizing your Spice-production.
. *5.4a Making 80 to 100 Storage and ~600 spice/hour planet farms.
. *5.4b General tips to become rich and famous.

. *5.5 Planets Advanced – The different kinds of planets in spore.
. *5.5a Binary Systems
. *5.5b Nebulae
. *5.5c Storybook Planets
. *5.5d Black Holes
. *5.6 Empires Advanced – To Conquer or Ally.
. *5.6a The Grox.
. *5.7 Badges Advanced – A How-to.
. *5.8 Archetypes and their differences.
. *5.8a Descriptions of the Archetypes and their Super powers.
. *5.9 Switching Philosophies/Archetypes. (Change your superpower)
. *5.9a Switching to Bard – The Philosophy of Chance.
. *5.9b Switching to Ecologist – The Philosophy of Life.
. *5.9c Switching to Zealot – The Philosophy of Faith.
. *5.9d Switching to Diplomat – The Philosophy of Order.
. *5.9e Switching to Scientist – The Philosophy of Science.
. *5.9f Switching to Trader – The Philosophy of Prosperity.
. *5.9g Switching to Shaman – The Philosophy of Harmony.
. *5.9h Switching to Warrior – The Philosophy of Force(1).

. *5.0 Space Stage Achievements
During the civilization stage there are several Achievements that you can achieve by doing this:

Super Pilot – Spend at least 40 hours piloting your spaceship.
Civil Engineer – Promote 20 alien tribes to civilizations.
Conquistador – Capture 15 star systems.
Zoo Keeper – Make 15 zoo planets.
Bio Engineer – Edit 25 creatures with the Creature Tweaker.
Palm Greaser – Pay 50 bribes in the Space stage.
Maxis Scout – Earn 100 badges in the Space stage.
Empire Builder – Maximize colonies on 10 planets.
Quietus Star – Destroy 20 planets.
Quest Master – Complete 150 missions in the Space stage.
Gunner – Destroy at least 500 other spaceships.
Identity Crisis – Forge an alliance between two space faring races of your own creation.
Thief – Steal 50 crates of spice in the Space stage.
42 – Find the Center of the Universe.
Manifest Destiny – Find Earth.
Careless Parent – Lose 5 planets.
Alter Ego – Played Space as all 10 archetypes.
Alter Ego’s Alter Ego – Achieve Master Badge Level 10 as all archetypes.
Zealot Passion – Play as Zealot.
Warrior Passion – Play as Warrior.
Bard Passion – Play as Bard.
Knight Passion – Play as Knight.
Wanderer Passion – Play as Wanderer.
Trader Passion – Play as Trader.
Shaman Passion – Play as Shaman.
Scientist Passion – Play as Scientist.
Diplomat Passion – Play as Diplomat.
Ecologist Passion – Play as Ecologist.
Zealot Hero – Achieved Master Badge Level 10 as Zealot.
Warrior Hero – Achieved Master Badge Level 10 as Warrior.
Bard Hero – Achieved Master Badge Level 10 as Bard.
Knight Hero – Achieved Master Badge Level 10 as Knight.
Wanderer Hero – Achieved Master Badge Level 10 as Wanderer.
Trader Hero – Achieved Master Badge Level 10 as Trader.
Shaman Hero – Achieved Master Badge Level 10 as Shaman.
Scientist Hero – Achieved Master Badge Level 10 as Scientist.
Diplomat Hero – Achieved Master Badge Level 10 as Diplomat.
Ecologist Hero – Achieved Master Badge Level 10 as Ecologist.
Split Personality – Complete a “Change Archetype” mission.

Secret Achievements of the Space stage:
Oh the Humanity! – Destroy EarthTip: Do this, first off you find Earth, then you save your game, THEN you blow it up, and then you close the game WITHOUT saving, once you re-open the game, Earth will be intact.

. *5.1 Space Basics

Righto, when you first enter the space stage, you’re given the option to either run through a tutorial or not, I usually skip this, I did it my first run, but after that it felt unnecessary.

It basically asks you to fly around your planet through different hoops. It’s simple, and I’m sure it requires no further explanation. After this mission, you’re asked to scroll out to your solar system, here you will be shown the different planets and moons located in your solar system, and you will be asked to fly to one of them, then you’ll basically just fly down, hit your scan ability on a crashed ship, this then triggers another event that asks you to fly to an entirely new solar system.

When you’ve entered the galaxy overview, you will see a little line guiding you towards your mission’s target, all you have to do is follow this and see which solar system it leads to, then click the solar system to fly to it, and zoom in – on the planet you will find an abondoned city which you will have to Scan. Once you’ve scanned it, it’s automatic defenses will activate, here you can either chose to shoot down the defending ships, or simply fly into orbit again. (I usually just fly right back into orbit) – return to your homeworld and the mission will be done.

Once this is done, you will be tasked with building a new colony, what you do is, you fly to your designated solar system -> planet, then you fly to the surface, click your colonization tools, hit the colony item, and simply place it.

Now you will be tasked with finding another alien empire, this is usually really easy, as they’re everywhere. You away from your solar system, and hover in the galaxy overview, here you will see all the other solar systems, and when you hover your mouse pointer over these other solar systems, they will sometimes give out a signal, indicating that there is sentient life in the solar system, once you’ve found one you fly to it, zoom in, and use your short ranged communications device to approach them.

Once you’ve made contact with the other Empire, you will be given 3 options to greet them, the top one giving you +10 relation, the middle one none at all, and the bottom one -10. I usually chose the top one, not of any reason in particular, as my Empire is more or less a hundred times larger than all the other Empire’s I encounter.

After this you will be given a mission to sell spice to another Empire, simple as it is, just find another Empire, can be the same as before, contact them, click trade, sell spices.

After these missions you will be given a list of missions to do in your homeworld, and the topics they cover are more or less described in the next couple of chapters.

. *5.2 Spices Advanced – what are they anyway?

First of all, we have 6 different kinds of Spices, and they all have different sales prices. (Please note, I play on hard mode, so they might sell for more on easy mode, it’s been a while since I played that.)

Red – ~10k average – 20k maximum
Yellow – ~13k average – 25k maximum
Blue – ~20k average – 30-35k maximum
Green – ~25-30k average – 40-50k maximum
Pink – ~30k average – 45-55k maximum
Purple – 30-40k average – 58-65k maximum.

It’s not always that the colony buying your spices will pay the same prices, so be aware that you sometimes have to travel a bit to find the best seller, but the prices I’ve shown here should give an idea of what a decent price is.

 

. *5.3 Colony Overview

As in Civilization stage, you have been granted the ability to customize each of your cities/colonies, and with this, you will be able to chose from different kinds of setups. The most used and wanted one is the setup to maximize your spice production, which can be read about in *5.4 in particular.

Your Colony Overview screen is practically the same as the one you had in your City overview, the buildings do the same things, read *4.1 if you have forgotten what the 3 different buildings do, the house, entertainment, and the factory.

In the picture below you will see 11 buildings + 1 city hall, these 11 buildings have been placed in a manner that will maximize the spice production in that city. Read *5.4 for further information. The red circles in this picture will indicate where a slot is.

. *5.3a Additional Colonization Structures.

In this chapter I will further describe some of the colinzation tools that can be planted on a planet, and try to explain what their purpose is.

1) Colony Incredi-Pak – These are what you place colonies with, self-explanatory.

2) Uber Turrets – These turrets will more or less be your main source of defense when you’re away from planets, with their 50.000 health and incredible damage, they serve your empire wonderfully – especially when they’re in addition to the usual turrets on colonies. These are practically unbeatable by any Empire.

Note: The Grox and other huge Empire’s might be able to survive this long enough to capture your system.

3) Spice Storage – This structure will double your current spice storage capacity, it can be written like this:

f(x) = Amount of spices that your planet can contain, after placing a spice storage structure.
x = amount of colonies

f(x) = 5x*2

4) Happiness Booster – Raises the happiness of the planet, or rather makes it harder for your planet’s inhabitants to hate you.


(PS: http://www.youtube.com/watch?v=onZHpGYFPls
PS2: This might be more “Spore” appropriate: http://www.youtube.com/watch?v=UpkJoQUFqXM
Watch both though. :])

5) Loyalty Booster – Place on a planet to ensure maximum loyalty.

6) Bio Protector – Slow’s down the rate of biological disasters.

7) Bio Stabilizer – Reduces the likelihood of biological disasters.

. *5.4 Maximizing your Spice-production.

In order to maximize your spice production in a colony that you placed yourself, or rather a colony that wasn’t captured on a homeworld planet. The colonies that you’re able to create/form, has an identical layout as the one shown in the picture below:


(Picture by Kamosv, original idea for layout: unknown)

Note: Captured systems colonies may have different layouts, and will have to be adjusted accordingly.

Once you’ve placed the buildings in the way shown on this picture, your Spice production should be at 132 per hour with 2 happiness, and considering you have (room for) 3 colonies, you will end up at 396 per hour, which will be pretty decent.

In addition to this, you will be well off by placing these 2 additional structures on your planet:
1) Uber Turret – Your planet is now a high priority pirate target, they will come to this a lot more often. But the Uber Turret can handle them alone, and especially if you place smaller turrets in your colonies.

2) Spice Storage, this will double your spice capacity, meaning you’ll reach 30 if you have 3 colonies.

Tip: I’d suggest only farming Purple spice, as this will sell for at least 58k at most times, and selling 99 for this price, will earn you enough cash to buy the most expensive item in the game, and more! Then imagine having enough farms to let you sell ~500 purple spice everytime you decide to collect.

. *5.4a Making 80 to 100 Spice-Storage and ~600 spice/hour planet farms.

Note: This method involves hostile actions towards another Empire, but I will suggest this to friendly Empire’s as well, as this will only gain your economic situation.

Note 2: This method is suggested for farming a lot of spice after you’ve been playing the space stage for a while.

This is something you should do everytime you decide to make a new solar system’s planets your spice farms. This method should MOST OF ALL be used on Purple spice planets, as these will help you the most.

Note: You can only do this once per solar system. As it requires placing a Monolith, that can only be done if a system is unclaimed.

[Step 1]
It does not matter what terrascore it has when you pick out which solar system/planet that you wish to do this on, as you will be tasked to terraform it to T3 either way.

So yeah, first off, you’ll terraform the planet to T3, once this is done, make sure that you’ve filled the 3 food webs so it’s stabilized. So yeah, when this is done, you place the Monolith.

[Step 2]
The next step to achieveing this is patience, wait roughly 30-40 minutes for the creature to evolve into the space stage. So yeah, you can either spend the time terraforming the other planets in the solar system, or do other stuff – leaving your pc to wait out the 30-40 minutes is a bad idea due to eco disasters though.

[Step 3]
So a creature has evolved into the space stage has it, alright, well you know what – it’s time to conquer it. What you do is this:

Fly down to the planet, zoom in on it, locate their different cities, start using your Mega Bombs/Pulse weapons on their buildings, destroy roughly 2 buildings, I usually stick to destroying 2 factories or 2 houses per colony, so I can remember what to rebuild when I conquer the system.

Once you’ve made all their colonies surrender, hit the “Capture System” button, and it’ll all be yours. Clear out the remaining enemies by either zooming out and back in again, or shooting them down.

[Step 4]
Now it’s time to rebuild the planet, and you should have 8-10 colonies left standing, I usually end up with 8 or 9, but rarely 10.

These colonies will have a different layout compared to the one that was shown previously, as you have 8-10 colonies occupying one planet, and the Dev’s most likely didn’t want us being able to get 1320 production/hour, so they most likely decided to lower the production rate per hour depending on how many cities on the planet, however it will still be ~200 more per hour than a regular planet would be able to farm, and 50-70 more storage. So it is clearly better still.

So, rebuilding the cities. I’m going to post a couple of possibly layouts below:

+72 Spice/Hour

+66 Spice/Hour

+60 Spice/Hour

Now, please note, the layouts may differ a lot, and there are several different layouts that will give 60, 66, 72 as a maximum, sometimes you might not get any that gives any 72, sometimes you might get a lot.

Either way, you might have to use your imagination to fix a setup to give you the max spice production, as I’m only posting 3 of many layouts that I’ve seen.

But yeah, now you have the ultimate spice farm, and I wish you the best of luck!

Remember: Put down the extra colonization structures, uber turret, spice storage etc.

. *5.4b General tips to become rich and famous.

Alright, so you’ve now set up a couple of Purple spice farms, possibly some pink or other colors as well, we’ll now go back and copy the list of spices and their sale prices from previously, so you won’t have to scroll back and forth.

Red – ~10k average – 20k maximum
Yellow – ~13k average – 25k maximum
Blue – ~20k average – 30-35k maximum
Green – ~25-30k average – 40-50k maximum
Pink – ~30k average – 45-55k maximum
Purple – 30-40k average – 58-65k maximum.
(Note: I play on hard difficulty and the prices seems to differ from each difficulty, so you might be able to make more on the easier difficulties)

You’ll basically want Purple/Pink/Green/Blue, personally I stick to purple, as I have little need for more money. (20+ Planet Busters and usually I’ve reached the money cap, which is 99.999.999 Sporebucks, sadly.)

So yeah, you have your spice farms, you have waited patiently and have now stocked up 99 of Spice X, now it’s time to sell it. In order to do this, you will have to use your short ranged communications device, locate another colony, your own colonies will buy your spices for maximum profit as well.

Note: Selling spice to a planet that can farm the same spice, will never amount to giving a good profit, as they don’t need it – they won’t pay for it.

Note 2: Spice prices change all the time, so you can’t stick to selling to a certain colony, you have to scout around every time you desire to sell your spices, I usually find a very good price within the first 10 colonies that I approach, so this isn’t that hard.

So yeah, you fly out to all kinds of different colonies, be it your own or your neighbours, you find an Empire offering Maximum profit, and you sell it, pure and simple. If you’re not in a huge need of cash, I’d just sell it for the average, as it takes less time to find an average than a maximum offer.

. *5.5 Planets Advanced – The different kinds of planets/systems in Spore.

You’ll see a lot of different planets and galactic objects in the Spore Galaxy, and you’ll most likely need each and every one of them at one point in your game, be it for a mission, or a badge, maybe even an achievement?

You’ll see Binary stars, Black Holes, Nebulae, and star systems that reminds of ours! Heck, even ours.

You’ll see star systems that have stars like those found in real life: http://en.wikipedia.org/wiki/Star#Classification

Go, explore, discover, uncover, have fun!

. *5.5a Binary Systems.

Binary Systems are Solar systems containing two stars, these two stars can be of several kinds of types, depending on heat and temperature.

Real Life Fact: Binary Star Systems are a lot more common than any other star systems in our galaxy.

There is nothing special about these, other than they can add a new item to your “My Collections -> Rares -> Galactic Objects”, if it’s a formation that you haven’t seen.

The different formations that can be seen are:

BinaryOO – Which consists of two blue giants.
BinaryOG – Blue giant circled by a Yellow Main Sequence (kind of like “The Sun”)
BinaryOM – Blue Giant circled by a Red Dwarf
BinaryGG – Two Yellow Main Sequence stars.
BinaryGM – Yellow Main Sequence star circled by a Red Dwarf.
BinaryMM – Two Red Dwarfs.

A picture of two blue giants:

. *5.5b Nebulae. – Also known as a “Proto-Planetary Disk”

“A rotating disk of gas surrounding a newly born star. It is thought that material in this disk eventually clumps together (in a process known as accretion) over time to form planetary systems.”

Whether stars will actually form in Spore is currently unknown to me. If you have any information regarding this, feel free to share it.

A picture of a Nebulae:

. *5.5c Storybook Planets.

Storybook planets are planets that have been sculpted to have a certain look.

In order to “find” a Storybook planet, you’re required to zoom all the way into the planet. As in, enter the planet’s Atmosphere.

The different kinds of Storybook planets that I’ve either seen or heard of (this should also fill the Storybook Planet collection)

Crab Legs
Craters
Dill Pickles
Gears n Cogs
Marshmallows
Pastry
Pineapple
Tentacles
Rattlesnake
Rock Stack

Picture of one of the planets that I found: The Rock Stack.

. *5.5d Black Holes.

Black Holes are nothing but means of transportation, entering a black hole without the Wormhole Key will do you no good though. Only once you’ve reached the title to purchase the Wormhole key, and purchased it, will you be able to travel through these.

Once you’ve travelled back and forth through a wormhole, a purple line will appear indicating the travel course, where it leads to.

Here is an image of a black hole in Spore:

. *5.6 Empires Advanced – To Conquer or Ally.

There will always be a couple of things to consider when deciding whether to annihilate or befriend a neighbouring Empire.

First off, what can they do to help you?

1) Well, they can help you by adding a spaceship to your fleet. This is only useful if their Empire Strenght value is 5 though, at least in my opinion. I never really use allied ships myself, as I feel no need for the extra backup – even with the 2250 health hard difficulty gives, it’s still easily done on your own.

2) You can have them attack other Empire’s for a fee, this usually costs anywhere from 30.000 to 200.000 sporebucks, it’s not a lot, but to be frank, you could conquer the planets yourself.

3) They can teach your their philosophy, if you really aren’t happy with your current Archetype, you can change it by allying an Empire with a Strength Value of 4 or 5. (More on this in *5.12 to *5.13) and even then, you only need 1 Empire.

4) You can earn various badges and achievements from allying, such as the diplomatic badge, the trader badge, the body guard badge, the economist badge, and many more. (Badges are further described in *5.7)

So they really don’t do all that much?
Nope! Which is more or less why I tend to annihilate any neighbouring empires, and basically expand my Empire this way. Sure it tends to get a tad onesided flying to a new planet, bomb the heck out of it, and then repeat that a few hundred times, but once you have a couple of hundred colonies, you automatically stop doing this as it’s no longer needed, because well, you’ll never have to fear losing your entire empire.

Only thing you have to consider before charging into their Empire like a madman, is whether you’re strong enough to take out their entire Empire, or if they’re simply too big.

. *5.6a The Grox.

Who are they?
The Grox Empire is the strongest Empire you will ever meet in Spore (in the beginning anyway), and opposes the largest threat to you.

Where do I find them?
They control the entire middle of the galaxy, not just around the core, but far away from it, up to 4000 parsecs away from the core in fact.

How can this be?
They’re toxic, and they more or less live on T0 planets. Terraforming their planets would remove them.

Why?
Just because.

But..
What?!

What do I do about them then?
You can chose to either ally with them, or crush them. Or heck, do both! (Starting with the allying them part)

How do I ally with them then?
Well there are several things to do that will make them happier with you, you start off with a relation of -70, and you need to make sure that you have your auto turrets turned OFF. You should most likely wait to approach these until later in the game.

Here is a list of things that should help you:
*Friendly Tools – This will allow you to receive +20 bonus, I usually use the Super Happy Ray.
*Missions – I’m unsure how much this will improve your relation with them, as I kind of forgot.
*Gifts – Give them a handful of 100.000 Sporebuck gifts until the relation bonus from this caps at +10. I can’t remember how many times it takes, but just give them a couple of million and they should be happy.
*Breaking the Galactic Code – I had a lot of fun with this especially, blowing planets up with planet busters is fun! This should bring you up by 40-50 relation.
*Playing as friendly during the Tribal stage gives you this bonus: Gracious Greeting – This ability boosts your initial relationship with alien races. This will boost your relationship by +10.
*After doing the previous listed things, you will be able to form trade routes with their Empire, after a while this will have given you a +30 relation. If you decide to buy their systems, offer them 10.000.000 sporebucks for each system, as this will give you the Genereous Offerer relation bonus.

*After reaching yellow, or when you get the alliance, place an Embassy in 3-5 of their systems, this will keep them happy.

Doing all of these things should allow you to Ally with the Grox, however, having the Grox as your ally, will force everyone else in the Galaxy to receive a -200 relation “bonus” with you. And the only way to get rid of these is to either have Empire’s at 200+ relation before doing it, raising new Empire’s with the Monolith, or making peace with them by either paying them off or forcing them to do so by fighting.

Doing this, will give you the “Dance with the Devil” badge.

What about beating the Grox then?
Well, this is a very good question, so far no one has done it to a full extend I believe – as you can run into obstacles, i.e. solar systems being out of reach due to the Galactic Core prohibiting your spaceship from travelling at it’s full extend.

However, if you do manage this, you will receive “Badge Outta Heck!” for doing so. And I have reason to believe that the Grox will be extinct from ALL of your saved games.

A couple of ways to do this would be:

1) Terraforming their T0 Planets to T1, bring enough animals and plants to fill 1 food web, you can suffice with only 2 of each thing, because once you drop it on the planet you can pick it right up, but I’d suggest taking more, because it happens quite regularly that something messes up and you lose it. 10-15 should be fine.

2) Blowing their colonies to pieces. Basically just fly into their system, drop a bomb on their colony, either capture it or let it be destroyed. Then move on to the next one.

Good luck if you wish to attempt this.

. *5.7 Badges Advanced – A How-to.

I will list all the different badges here, and how to achieve them.

Bodyguard 5Defend 35 Friends to earn this – Other Empire’s will fight eachother, if you go and help an Empire’s colony that is under attack, then you will gain one towards this.

Brain Surgeon 5Promote 40 Creatures to Tribe stage – Place a Monolith on a planet with living creatures on it, in a solar system with no claimed planet.

Captain’s BadgeEnter Space – More or less, finish the tutorials.

Cleaner 5Complete 70 eradicator missions. – When you get a mission from another empire, it sometimes requires you to kill ~5 creatures on another planet, this is where this comes in.

Collector 5Collect 100 Artifacts. – Self-explanatory isn’t it?

Colonist 5Place 200 Colony buildings – Basically, place 200 houses/entertainment buildings/factories in your colonies around the galaxy.

Conquerer 5Conquer 50 planets – Do as it says. Simple.

Diplomat 5Form 20 Alliances.

Eco Hero 5Avert 50 Eco Disasters – Self-explanatory as well.

Economist 5Purchase 15 Solar systems. – Form trade routes with 15 different solar systems, and purchase them after the trade route is finalized.

EmpireExpand to 35 solar systems.

ExplorerExplore 500 Solar systems

Frequent FlyerMake 1.500 interstellar travels – Basically, fly back and forth between two planets 750 times to get this badge, or just let it come as you go.

Golden TouchAccumulate 10.000.000 sporebucks – Have 10.000.000 sporebucks in your “Bank” or whatever it’s called.

GopherComplete 70 Delivery missions – As the cleaner badge, this is just another mission you can receive from neighbouring empire’s, or even your own.

Jack of All TradesBuy 200 tools – Purchase 200 items using your short ranged communications device, and entering trade.

JokerEnter a cheat – Just don’t do it.

MerchantTrade for 15.000.000 sporebucks – Simple, buy buy buy, or sell I guess.

MissionistaComplete 50 missions. – Simple.

Planet ArtisteUse 250 sculpting or coloring tools – This can be done on the same planet, just find a planet that you wish to mold to something weird, then use every single sculpting tool every time it cools down. Just keep doing this until you have the level 5 badge.

SightseerMake 70 Cosmic Discoveries – Find 70 Nebulae/Black Holes/Binary stars

Split PersonalityChange Personality 5 times – Do 5 Archetype change missions, information about this can be found on chapter *5.12-*5.13

Terra-WranglerImproved terrascore on planets 40 times – Raise the Terrascore of planets 40 times. Self-explanatory I’d say.

TraderEstablish 40 trade routes.

TravelerContact 100 empires – Fly around your galaxy and close in everytime you find a new empire signal, then contact them with your communications device. Do this 100 times.

WarmongerStart 15 wars.

Wonderland WondererDiscover 12 storybook planets. – Simple, find them.

ZoologistFill out 70 ecosystems – Fill 70 foodwebs to T3. You can find a T2 planet and terraform it to T3, then add 3 plants and 3 animals to fill it. This is a lot easier than starting with T0 planets.

Dance with the DevilAlly with the Grox. – Read *5.6a on information regarding the Grox.

Badge outta HeckBeat the Grox. – Self-explanatory right? Just conquer all their ~1000 planets.

*5.8 Archetypes and their differences.
An Archetype is basically what decides which Superpower you will end up with in the Space stage, it will be your ultimate skill, and it will be chosen depending on which path your creature took in the previous stages, for example:
Herbivore (Green) -> Adaptable (Blue) -> Aggressive (Red) -> Economic (Blue) = Bard.

 

Please note though: You are NOT stuck with this Archetype/Philosophy, later in the game (space stage), you will be offered missions to change to another Philosophy, it will cost 5-15 million Sporebucks, and require you to undertake a long mission that is defined by which philosophy you’re attempting to get. (This is also how you aquire the Split Personality badge, but more about that later.)

The different Archetypes:

Combinations required to get a certain Archetype (from cell stage to space stage):

Bard: 2xBlue, 1xGreen, 1xRed
Ecologist: 1xBlue, 2xGreen, 1xRed
Zealot: 0xBlue, 2xGreen, 2xRed
Diplomat: 2xBlue, 2xGreen, 0xRed
Scientist: 2xBlue, 0xGreen, 2xRed
Trader: 4xBlue, 0xGreen, 0xRed
Shaman: 0xBlue, 4xGreen, 0xRed
Warrior: 0xBlue, 0xGreen, 4xRed
Knight: 1xBlue, 1xGreen, 2xRed
Wanderer: To become a wanderer, you simply start in the Space stage as a new game.

Note: The above only indicates you need that amount of the given color, it does not matter in which stages you get it. http://spore.wikia.com/wiki/Philosophy#Path_To_Each_Philosophy gives a complete tablelist of the given philosophies and their paths.

. *5.8a Descriptions of the Archetypes and their Super powers.

Superpowers are special abilities that you will be granted in the Space stage, after taking a given route to a certain archetype.

Bard: “Bards are the social, outgoing entertainers of the cosmos. The galaxy is their personal playground.”

Bard: 2xBlue, 1xGreen, 1xRed

Superpower: Soothing Song – “Use to produce a calming effect on alien races, temporarily boosting your relationship.”

Actual effect: Sets your relationship with the empire of the planet you’re on to 0 for 2 minutes.

Ecologist: “Ecologists are the protectors of nature. Species that attempt to exploit and corrupt the galaxy must be exterminated.”

Ecologist: 1xBlue, 2xGreen, 1xRed

Superpower: Safari Vacuum – “Instantly fills your cargo with all species from a planet.”

Actual effect: Places 2 of every species on the planet in your cargo..

Zealot: “Zealots are certain that their beliefs are the only truth that matters. Those who do not feel the same way are not worthy to exist in this galaxy.”

Zealot: 0xBlue, 2xGreen, 2xRed

Superpower: Fanatical Frenzy – “Converts alien owned systems to your empire.”

Actual effect: Transfers control of all cities on a planet to you.

Note: This will break the galactic code, and cause any nearby empires to get a -100 negative relation penalty with you.

Diplomat: “Diplomats are negotiators and problem solvers. Peace will come to the galaxy only through open communication between species.”

Diplomat: 2xBlue, 2xGreen, 0xRed

Superpower: Static Cling – “Immobilizes all enemy ships and turrets on the planet.”

Actual effect: Disables all ships and turrets for 3 minutes.

Scientist: “Scientists are logical and calculating. The galaxy exists to be studied and understood.”

Scientist: 2xBlue, 0xGreen, 2xRed

Superpower: Gravitation Wave – “Levels cultures and buildings back to the stone age”

Actual effect: Destroys tribes and cities on the planet used on.

Note: This will break the galactic code, and cause nearby empires to get a -100 negative relation penalty with you.

Trader: “Traders are in it for the profit. Their only allegiance is to the almighty Sporebuck.”

Trader: 4xBlue, 0xGreen, 0xRed

Superpower: Cash Infusion – “Instantly makes trading systems available for purchase.”

Actual effect: Instantly fills the economic takeover bar for the system you’re in.

Shaman: “Shamans understand that all life shares a common bond. The entire galaxy exists within us all.”

Shaman: 0xBlue, 4xGreen, 0xRed

Superpower: Return Ticket – “Returns you to your home system in one hop.”

Actual effect: Takes you from any planet in the galaxy back to your home system instantly.

Warrior: “Warriors take what they want and never ask for permission. The galaxy is a prize to be claimed by the strongest.”

Warrior: 0xBlue, 0xGreen, 4xRed

Superpower: Raider Rally – “Opens a mystical pirate portal which creates chaos on the planet.”

Actual effect: Opens a portal that brings a squadron of pirates to the planet

Knight: “Knights are noble warriors that fight for right, not for personal gain. Peace will come to the galaxy only when evil has been vanquished.”

Knight: 1xBlue, 1xGreen, 2xRed

Superpower: Summon Mini-U – “Summons a miniature clone of your spaceship to assist you in your adventures.”

Actual effect: Creates a mini version of your ship that will follow you around acting as an ally

Wanderer:“Wanderers want to sample a little bit of everything. The galaxy is vast and they want to experience it all”

Wanderer: To become a wanderer, you simply start in the Space stage as a new game.

Superpower: None – You get nothing for skipping stages!

. *5.9 Switching Philosophies.

Personal note: I have done all of these missions, and can personally verify their truth and existence. If my word isn’t good enough, I suggest you run off and check it out.

Requirements to be taught:
1) Being their Ally, a relation of 70 or above will let you form an alliance with said Empire.
2) The Empire you wish to be trained by has a Strength Value of 4 or 5. Below will not suffice.

A few general pointers to switching Philosophies in the Space stage:

Making sure the Empire is capable of teaching your their ways. This is done by taking a look at the Empire’s Strength Value. This is seen by taking a look at the little star next to their colony name in the Galaxy/Solar system view.

The required value is 4 or 5, anything below will not be useful. You can however make it useful. (Explained below the picture.)

It’ll look like this:

In order to raise an Empire’s Strength Value, the Empire is required to expand, you can proactively help them do this. All you need is a bit of cash (<100.000 Spucks), and patience.

Enter Diplomacy -> “I’d like you to attack someone” -> Chose which planet they should attack.

When I want an Empire to expand, I usually ask them to attack 3-4 planets at a time, they can attack as many as they have on their list, but it’s pretty much up to one self.

Once the Empire reaches a value or 4 (or even 5), it will be able to teach you their ways, if you wish for it. I believe for an Empire to reach value 4, it will need 7 or 8+ solar systems claimed.

NOTE: If you switch Archetype, your current superpower will be replaced with the one your new Archetype has.
NOTE2: You can’t use your own Save games to teach you a new Archetype

 

*5.9a Switching to Bard – The Philosophy of Chance.

This will be said right before you agree to undergo the Archetype change.

Ingame Conversation wrote:“Those that follow the Philosophy of Chance, such as the Adorable Cloppity Empire…Who us? Why, thank you! Don’t mention it!… *ahem*… Love the iu83unexpected and the twists and turns of life. The meaning of life is both simple and complex… is it not? No, I think it is.

But most importance is happiness… That, and surprises… And also cake.

To sing and make merry is our favorite ritual and by this we have invented a very special song… the Soothing Song. That is our super power! It makes even your worst enemy friendly… until it wears off. Wowsers!

Will you be joining us in our song?”

Tuition: 10.000.000 Sporebucks.
Mission: Collect 25 Galactic Treasures.

. *5.9b Switching to Ecologist – The Philosophy of Life.

This will be said right before you agree to undergo the Archetype change.

Ingame Conversation wrote:“We are the world around us, man. We are the stars in the heavens, so we can see why you want to become one with nature and with us. We know you must think our super power is sweet. We have the ability to abduct all the plants and animals on a given planet, we call it… the Safari Vacuum! Dude! It’s our special way of communing with nature.

In order to learn the philosophy of Life, you must become one with nature. You must learn the circle of life… the bond of living things to each other.

For your training, you must travel the galaxy and populate planets with plants and animals. Then you will know the philosophy of Life.”

Tuition: 10.000.000 Sporebucks
Mission: Fill 50 Food webs. (Transform 50 T3 Place the required plants and animals.)

Tip: Instead of doing terraforming planets from T0 or T1, find T2 planets and terraform these, this will basically mean you’ll only have to fill out one piece of the food web to reach T3, and will make you finish it 3-4 times faster. You can usually find a lot of T2 planets in other Empire’s solar systems.

Tip2: I used my hard difficulty to do this (and all the others), I went to my easy difficulty empire (which has around 100 solar systems colonized), and basically found all the T2 planets there, I had already done ~20 food webs prior to thinking of this, but I easily found an additional 30 amongst my earlier empire.

necrobones wrote:
Correction for the Ecologist archetype mission– At least on easy anyway, the 50 food webs are individual tiers in the terraforming. So going from T0 to T3 counts as three, not one. Starting with a T2 planet doesn’t save you any effort. You need to place just as many plants and animals. (I’m doing the mission as I type this)

(Remains a quote until I or someone else have confirmed this. My easy-difficulty game has been corrupted so I can’t really say I’ve had the time to do so yet, and I doubt I’ll be doing it within the next couple of days.)

. *5.9c Switching to Zealot – The Philosophy of Faith.

This will be said right before you agree to undergo the Archetype change.

Ingame Conversation wrote:“The benefit of the Philosophy of Faith is self-evident; it is the only true philosophy. But if that is not enough to encourage you, know that the followers of Spode possess the super power Fanatical Frenzy. This mighty and holy weapon has the power to convert an entire planet to your Empire, fellow followers of Faith.

What sayest thou? Art thou ready to accept the Philosophy of Faith as thine own?”

Tuition: 5.000.000 Sporebucks.
Mission: Colonize 15 planets.

. *5.9d Switching to Diplomat – The Philosophy of Order.

This will be said right before you agree to undergo the Archetype change.

Ingame Conversation wrote:“Of course, we follow the Scrolls of Order. With their tidy margins and neatly numbered passages… Makes us giddy just thinking about double-spacing!

We have one super power at our disposal and it is only to be used with a proper license. we call it… Static Cling. With Static Cling, turrets will not fire at you or your allied fleet for a certain amount of time. Very useful indeed.

And speaking of Allies, forming relationships is the key to your training in the Philosophy of Order.

What say you? Ready to pay your tuition of 5.000.000 Sporebucks?”

Tuition: 5.000.000 Sporebucks.
Mission: Form 5 new alliances.

. *5.9e Switching to Scientist – The Philosophy of Science.

This will be said right before you agree to undergo the Archetype change.

Ingame Conversation wrote:“Omnipotent Ranak, the Philosophy of Science is the study and acquisation of knowledge in any way we can.

If you are smart enough to join our ranks, a very scholarly pursuit, you will gain access to our super power – The Gravity Wave. With this powerful scientific weapon, you can destroy all colonies, cities or tribes on a planet.”

Tuition: 5.000.000 Sporebucks.
Mission: Explore 20 non-planetary systems, can be blackholes, nebulae, or other galactic objects.

Notes:
Binary Stars do NOT count for this.
You can’t have previously visited the blackhole, nebulae or other galactic object, it has to be “new” to you. (Toggle “Visited” planets on, so you know which to take and which not to.)

. *5.9f Switching to Trader – The Philosophy of Prosperity.

This will be said right before you agree to undergo the Archetype change.

Ingame Conversation wrote:“Excellent, Excellent! We subscribe to the Philosophy of Prosperity! To the victor go the spoils of course! Of course, you are so wise you must already know that!

If you join us you will have access to our super power, the Cash Infusion! With this you can fill up your economic capture bar instantly! It’s quite a nice little trick of the trade!”

Tuition: 2.500.000 Sporebucks.
Mission: Sell 5000 Items.

. *5.9g Switching to Shaman – The Philosophy of Harmony.

This will be said right before you agree to undergo the Archetype change.

Ingame Conversation wrote:“We believe in harmonic balance. To us, all things, all beings… are connected.

The Scrolls of Harmony teach that we are very young, the universe is very old, and we still have much to learn. It is our desire that beings in the universe exist together in peace and harmony.

To that end, we are fortunate to have a very special super power, the Return Ticket. With this we can easily teleport back to our home world where we can learn from our elders among whom all knowledge lies.”

Tuition: 2.500.000 Sporebucks.
Mission: Sculpt / Color 150 Planets. – This means 150 different planets, just use one tool and move on to the next.

. *5.9h Switching to Warrior – The Philosophy of Force(1).

This will be said right before you agree to undergo the Archetype change.

Ingame Conversation wrote:“The Philosophy of Force is not easy followed. Ranak must show commitment. There is no strength without commitment.

Ranak will pay 2.500.000 Sporebucks and when complete, must give up other super power. Only then will we Jarzo Empire teach the Philosophy of Force.”

Tuition: 2.500.000 Sporebucks.
Mission: Conquer 20 Planets. (Personal note: This goes nicely with the Quietus Star Achievement: “Destroy 20 planets.”)

Ingame Conversation wrote:“Those that follow the Philosophy of Chance, such as the Adorable Cloppity Empire…Who us? Why, thank you! Don’t mention it!… *ahem*… Love the iu83unexpected and the twists and turns of life. The meaning of life is both simple and complex… is it not? No, I think it is.

But most importance is happiness… That, and surprises… And also cake.

To sing and make merry is our favorite ritual and by this we have invented a very special song… the Soothing Song. That is our super power! It makes even your worst enemy friendly… until it wears off. Wowsers!

Will you be joining us in our song?”

Tuition: 10.000.000 Sporebucks.
Mission: Collect 25 Galactic Treasures.

. *5.9b Switching to Ecologist – The Philosophy of Life.

This will be said right before you agree to undergo the Archetype change.

Ingame Conversation wrote:“We are the world around us, man. We are the stars in the heavens, so we can see why you want to become one with nature and with us. We know you must think our super power is sweet. We have the ability to abduct all the plants and animals on a given planet, we call it… the Safari Vacuum! Dude! It’s our special way of communing with nature.

In order to learn the philosophy of Life, you must become one with nature. You must learn the circle of life… the bond of living things to each other.

For your training, you must travel the galaxy and populate planets with plants and animals. Then you will know the philosophy of Life.”

Tuition: 10.000.000 Sporebucks
Mission: Fill 50 Food webs. (Transform 50 T3 Place the required plants and animals.)

Tip: Instead of doing terraforming planets from T0 or T1, find T2 planets and terraform these, this will basically mean you’ll only have to fill out one piece of the food web to reach T3, and will make you finish it 3-4 times faster. You can usually find a lot of T2 planets in other Empire’s solar systems.

Tip2: I used my hard difficulty to do this (and all the others), I went to my easy difficulty empire (which has around 100 solar systems colonized), and basically found all the T2 planets there, I had already done ~20 food webs prior to thinking of this, but I easily found an additional 30 amongst my earlier empire.

necrobones wrote:
Correction for the Ecologist archetype mission– At least on easy anyway, the 50 food webs are individual tiers in the terraforming. So going from T0 to T3 counts as three, not one. Starting with a T2 planet doesn’t save you any effort. You need to place just as many plants and animals. (I’m doing the mission as I type this)

(Remains a quote until I or someone else have confirmed this. My easy-difficulty game has been corrupted so I can’t really say I’ve had the time to do so yet, and I doubt I’ll be doing it within the next couple of days.)

. *5.9c Switching to Zealot – The Philosophy of Faith.

This will be said right before you agree to undergo the Archetype change.

Ingame Conversation wrote:“The benefit of the Philosophy of Faith is self-evident; it is the only true philosophy. But if that is not enough to encourage you, know that the followers of Spode possess the super power Fanatical Frenzy. This mighty and holy weapon has the power to convert an entire planet to your Empire, fellow followers of Faith.

What sayest thou? Art thou ready to accept the Philosophy of Faith as thine own?”

Tuition: 5.000.000 Sporebucks.
Mission: Colonize 15 planets.

. *5.9d Switching to Diplomat – The Philosophy of Order.

This will be said right before you agree to undergo the Archetype change.

Ingame Conversation wrote:“Of course, we follow the Scrolls of Order. With their tidy margins and neatly numbered passages… Makes us giddy just thinking about double-spacing!

We have one super power at our disposal and it is only to be used with a proper license. we call it… Static Cling. With Static Cling, turrets will not fire at you or your allied fleet for a certain amount of time. Very useful indeed.

And speaking of Allies, forming relationships is the key to your training in the Philosophy of Order.

What say you? Ready to pay your tuition of 5.000.000 Sporebucks?”

Tuition: 5.000.000 Sporebucks.
Mission: Form 5 new alliances.

. *5.9e Switching to Scientist – The Philosophy of Science.

This will be said right before you agree to undergo the Archetype change.

Ingame Conversation wrote:“Omnipotent Ranak, the Philosophy of Science is the study and acquisation of knowledge in any way we can.

If you are smart enough to join our ranks, a very scholarly pursuit, you will gain access to our super power – The Gravity Wave. With this powerful scientific weapon, you can destroy all colonies, cities or tribes on a planet.”

Tuition: 5.000.000 Sporebucks.
Mission: Explore 20 non-planetary systems, can be blackholes, nebulae, or other galactic objects.

Notes:
Binary Stars do NOT count for this.
You can’t have previously visited the blackhole, nebulae or other galactic object, it has to be “new” to you. (Toggle “Visited” planets on, so you know which to take and which not to.)

. *5.9f Switching to Trader – The Philosophy of Prosperity.

This will be said right before you agree to undergo the Archetype change.

Ingame Conversation wrote:“Excellent, Excellent! We subscribe to the Philosophy of Prosperity! To the victor go the spoils of course! Of course, you are so wise you must already know that!

If you join us you will have access to our super power, the Cash Infusion! With this you can fill up your economic capture bar instantly! It’s quite a nice little trick of the trade!”

Tuition: 2.500.000 Sporebucks.
Mission: Sell 5000 Items.

. *5.9g Switching to Shaman – The Philosophy of Harmony.

This will be said right before you agree to undergo the Archetype change.

Ingame Conversation wrote:“We believe in harmonic balance. To us, all things, all beings… are connected.

The Scrolls of Harmony teach that we are very young, the universe is very old, and we still have much to learn. It is our desire that beings in the universe exist together in peace and harmony.

To that end, we are fortunate to have a very special super power, the Return Ticket. With this we can easily teleport back to our home world where we can learn from our elders among whom all knowledge lies.”

Tuition: 2.500.000 Sporebucks.
Mission: Sculpt / Color 150 Planets. – This means 150 different planets, just use one tool and move on to the next.

. *5.9h Switching to Warrior – The Philosophy of Force.

This will be said right before you agree to undergo the Archetype change.

Ingame Conversation wrote:“The Philosophy of Force is not easy followed. Ranak must show commitment. There is no strength without commitment.

Ranak will pay 2.500.000 Sporebucks and when complete, must give up other super power. Only then will we Jarzo Empire teach the Philosophy of Force.”

Tuition: 2.500.000 Sporebucks.
Mission: Conquer 20 Planets. (Personal note: This goes nicely with the Quietus Star Achievement: “Destroy 20 planets.”)

An Archetype is basically what decides which Superpower you will end up with in the Space stage, it will be your ultimate skill, and it will be chosen depending on which path your creature took in the previous stages, for example:
Herbivore (Green) -> Adaptable (Blue) -> Aggressive (Red) -> Economic (Blue) = Bard.

Please note though: You are NOT stuck with this Archetype/Philosophy, later in the game (space stage), you will be offered missions to change to another Philosophy, it will cost 5-15 million Sporebucks, and require you to undertake a long mission that is defined by which philosophy you’re attempting to get. (This is also how you aquire the Split Personality badge, but more about that later.)

The different Archetypes:

Combinations required to get a certain Archetype (from cell stage to space stage):

Bard: 2xBlue, 1xGreen, 1xRed
Ecologist: 1xBlue, 2xGreen, 1xRed
Zealot: 0xBlue, 2xGreen, 2xRed
Diplomat: 2xBlue, 2xGreen, 0xRed
Scientist: 2xBlue, 0xGreen, 2xRed
Trader: 4xBlue, 0xGreen, 0xRed
Shaman: 0xBlue, 4xGreen, 0xRed
Warrior: 0xBlue, 0xGreen, 4xRed
Knight: 1xBlue, 1xGreen, 2xRed
Wanderer: To become a wanderer, you simply start in the Space stage as a new game.

Note: The above only indicates you need that amount of the given color, it does not matter in which stages you get it. http://spore.wikia.com/wiki/Philosophy#Path_To_Each_Philosophy gives a complete tablelist of the given philosophies and their paths.

. *5.8a Descriptions of the Archetypes and their Super powers.

Superpowers are special abilities that you will be granted in the Space stage, after taking a given route to a certain archetype.

Bard: “Bards are the social, outgoing entertainers of the cosmos. The galaxy is their personal playground.”

Bard: 2xBlue, 1xGreen, 1xRed

Superpower: Soothing Song – “Use to produce a calming effect on alien races, temporarily boosting your relationship.”

Actual effect: Sets your relationship with the empire of the planet you’re on to 0 for 2 minutes.

Ecologist: “Ecologists are the protectors of nature. Species that attempt to exploit and corrupt the galaxy must be exterminated.”

Ecologist: 1xBlue, 2xGreen, 1xRed

Superpower: Safari Vacuum – “Instantly fills your cargo with all species from a planet.”

Actual effect: Places 2 of every species on the planet in your cargo..

Zealot: “Zealots are certain that their beliefs are the only truth that matters. Those who do not feel the same way are not worthy to exist in this galaxy.”

Zealot: 0xBlue, 2xGreen, 2xRed

Superpower: Fanatical Frenzy – “Converts alien owned systems to your empire.”

Actual effect: Transfers control of all cities on a planet to you.

Note: This will break the galactic code, and cause any nearby empires to get a -100 negative relation penalty with you.

Diplomat: “Diplomats are negotiators and problem solvers. Peace will come to the galaxy only through open communication between species.”

Diplomat: 2xBlue, 2xGreen, 0xRed

Superpower: Static Cling – “Immobilizes all enemy ships and turrets on the planet.”

Actual effect: Disables all ships and turrets for 3 minutes.

Scientist: “Scientists are logical and calculating. The galaxy exists to be studied and understood.”

Scientist: 2xBlue, 0xGreen, 2xRed

Superpower: Gravitation Wave – “Levels cultures and buildings back to the stone age”

Actual effect: Destroys tribes and cities on the planet used on.

Note: This will break the galactic code, and cause nearby empires to get a -100 negative relation penalty with you.

Trader: “Traders are in it for the profit. Their only allegiance is to the almighty Sporebuck.”

Trader: 4xBlue, 0xGreen, 0xRed

Superpower: Cash Infusion – “Instantly makes trading systems available for purchase.”

Actual effect: Instantly fills the economic takeover bar for the system you’re in.

Shaman: “Shamans understand that all life shares a common bond. The entire galaxy exists within us all.”

Shaman: 0xBlue, 4xGreen, 0xRed

Superpower: Return Ticket – “Returns you to your home system in one hop.”

Actual effect: Takes you from any planet in the galaxy back to your home system instantly.

Warrior: “Warriors take what they want and never ask for permission. The galaxy is a prize to be claimed by the strongest.”

Warrior: 0xBlue, 0xGreen, 4xRed

Superpower: Raider Rally – “Opens a mystical pirate portal which creates chaos on the planet.”

Actual effect: Opens a portal that brings a squadron of pirates to the planet

Knight: “Knights are noble warriors that fight for right, not for personal gain. Peace will come to the galaxy only when evil has been vanquished.”

Knight: 1xBlue, 1xGreen, 2xRed

Superpower: Summon Mini-U – “Summons a miniature clone of your spaceship to assist you in your adventures.”

Actual effect: Creates a mini version of your ship that will follow you around acting as an ally

Wanderer:“Wanderers want to sample a little bit of everything. The galaxy is vast and they want to experience it all”

Wanderer: To become a wanderer, you simply start in the Space stage as a new game.

Superpower: None – You get nothing for skipping stages!

. *5.9 Switching Philosophies.

Requirements to be taught:
1) Being their Ally, a relation of 70 or above will let you form an alliance with said Empire.
2) The Empire you wish to be trained by has a Strength Value of 4 or 5. Below will not suffice.

A few general pointers to switching Philosophies in the Space stage:

Making sure the Empire is capable of teaching your their ways. This is done by taking a look at the Empire’s Strength Value. This is seen by taking a look at the little star next to their colony name in the Galaxy/Solar system view.

The required value is 4 or 5, anything below will not be useful. You can however make it useful. (Explained below the picture.)

It’ll look like this:

In order to raise an Empire’s Strength Value, the Empire is required to expand, you can proactively help them do this. All you need is a bit of cash (<100.000 Spucks), and patience.

Enter Diplomacy -> “I’d like you to attack someone” -> Chose which planet they should attack.

When I want an Empire to expand, I usually ask them to attack 3-4 planets at a time, they can attack as many as they have on their list, but it’s pretty much up to one self.

Once the Empire reaches a value or 4 (or even 5), it will be able to teach you their ways, if you wish for it. I believe for an Empire to reach value 4, it will need 7 or 8+ solar systems claimed.

NOTE: If you switch Archetype, your current superpower will be replaced with the one your new Archetype has.

Back to Sporedum – Spore Walkthrough Index.

 
 

 

43 Responses to “Spore Walkthrough – Space Stage”

  1. Heidi said

    I just entered the space stage, went to planet Y (after looking up a crash on planet X), and planet Y accused me of being the Grox. I can’t abduct or abandon anyone on planet Y. Is planet Y filled with Grox now? :s Or teraformed for the Grox?

  2. ballightning said

    Was there any colonies on the planet, or was it deserted?

  3. Heidi said

    On planet Y, there were cities that were burned down. There were still living creatures there, but I think they were in the pre-civilization stage (after the water, but before civilization).

  4. ballightning said

    Ok, this is a planet where you go after finding a spaceship right? On that planet you get attacked the grox (three ships), and you are meant to kill them. So if you haven’t killed the three ships yet, look on the mini map for a coloured dot which is purple or grey and go to it and try and destroy it.

  5. Navlord said

    Can you give any advice on the beginning of space mode? Maybe in a new section, “The Beginning” 😀

  6. ballightning said

    I’ll try and write one up this weekend, if i have time.

  7. Benjamin said

    Heidi – You don’t have ot do anything on planet Y – where they the Robot or beacon is released saying you are Grox, all you have to do is leave the planet. Just scan the planet wait for the message and then leave.

  8. Benjamin said

    Oh – I have never killed the Grox on the planet… just left when you return they are gone…

  9. Benjamin said

    By the way this is a GREAT walk through – any chance of anyone mapping the many wormholes – as to where each one goes… for example CYG 49050 Z leads to GRBP 9730 G etc etc

  10. ballightning said

    There are many wormholes (probably hundreds) so it would take a long time to do, i’ll think about it through.

  11. Heidi said

    Question: Is it against the Galactic Code if I go to a world that’s in ‘Civilization’ stage and take over it? Will any of the other planets/colonies/aliens care one way or the other?

  12. ballightning said

    No, i am not aware of any penalties from attacking a lesser planet.

  13. Heidi said

    Is there any way I can train my home planets and my allies’ home planets to autonomonously attack pirate ships, instead of harassing me when I’m halfway across the solar system from them?

    Seriously. I see them “trading” between the attacked planet and a non-attacked planet at rapid speed, and I don’t understand why the traders don’t stop trading and start fighting.

  14. ballightning said

    There is no real way, but having a T3 planet with 3 colonies with full turrets and a uber turret does stop pirates and lesser civs.

  15. Miral said

    As far as I am aware, while you can map out the wormholes in your own galaxy, nobody else can do it for you. Each galaxy is randomly generated when you start Spore for the first time, so while everything will be in the same places from one savegame to another on your computer, they’ll be in completely different places between my computer and yours.

  16. deliciou6 said

    does nayone know if you get a badge for conquering every planter in the galaxy
    or for blowing up your homeworld
    oh this was a great walkthrough guide
    very helpful
    especially the spice farm

  17. ballightning said

    I do not believe there are any badges for those things.

  18. Heidi said

    IS there any way to win this game? Is there any way to lose this game?

    I question, because no matter the amount of times I die, I don’t get a game over. To me, this says I can’t lose the game. So, if I can’t lose the game, I question my ability to ‘win’ the game.

  19. ballightning said

    In the space stage you “lose” if all your planets die and your spaceship also dies. There is no way to win, except getting to the center is a minor win. However the real only way to win is to take over the galaxy and there are hundreds of thousands of planets, so that will take a long time.

  20. Heidi said

    What happens if you get to the center of the galaxy? I know you get a badge and all, but does anything else happen? Where do you go?

  21. ballightning said

    When you reach the center of the galaxy you get the staff of life which gives you the ability to instantly transform T0 planets to T3. It has only 42 charges, but if you look in our modding section there is a mod which increases the charges to indefinite.

  22. Crystal_sky said

    Have you ever thought of compiling a list of the various artifact one can find throughout the universe? It could tie in well with your Archetypes section, as I’ve noticed certain archetypes will pay more for certain archetypes (i.e Zealots pay more for scrolls about Spode.)

  23. ballightning said

    That could be an idea, i’ll look into it.

  24. Pirata said

    I am completly lost in space after going through a wormhole. I can’t find the way back to the wormhole I used, and i am on the complete opposite side of the galazy from my home planet…now what do I do?

  25. ballightning said

    If you haven’t saved it you can just go back to your last save. If not use one of the higher interstellar drive mods here which will allow you to get back quicker.

  26. drexal said

    i read on another site that a certain artifact within the grox empire will release some kind of virus that kills the grox. i’ve been at war with them for some time now & i’m in desparate need of it. (you know, if it exists) is this true, and if it is, do you know where i could find it?

  27. ballightning said

    There is no such artifact. There is an item which can kill the grox easily (found at the center of the galaxy), but it is not a virus and has limited use. To deal with the grox the best, make sure your allies are from 5 star empires and you have all the upgrades.

  28. Marvin said

    The “artifact” in the middle of the galaxy is a staff u can use to get ur planets or others planets to Terraform 3… As those Grox whont like that so if u use that “artifact” on a planet of the Grox the planet will be “released” of Grox.

  29. Jenna said

    I was wondering, after you scan a plant and it’s in your Sporepedia, is that a way to see what planet the plant is on without having to fly all over again?

  30. teo said

    you can beat grox just by terraforming their planet to T0!!! it’s realy easy with an asteroid (throw it on their clolony)!! P.S. sorry about my bad englise…

  31. Joshua said

    I have a question and that is how do I increase the maximum number of trade routes I have as at the moment I am only allowed 3 trade routes and the trader badge says you need 5 for lvl 2 I think it is, or is this one of those where you establish 3 trade routes then cancel them and then establish 3 new ones with other star systems?

    • ballightning said

      With trade routes, you need to complete them by “buying a system”. To do this, go into any system which has a trade route, then if the bar at the top has been completed, you can buy the solar system, and therefore create another trade route.

      BL

  32. bry said

    how do you get an omnipotent badge? could you post a section on badges or just the omnipotent badge maybe? thanks bye.

  33. Simone said

    please help my cheat code thing on my laptop isnt working i have a laptop windows vista and i am doing the correct ctrl shift and c

  34. SporeAdventure said

    To get Omnipotent just get badges, and i suggest getting the harder badges earlier in the game, I’m a trader playing on Omnipotent, My last badge i got was Conqueror.

  35. silent said

    okay so here is the deal i have a couple of questions. Some you probally answered already and others not. first on.
    1. i want to change my gear for my alien like weapons but i can’t do it now since i am space stage since tribal actually and is there a cheat or is there actually a way. Because all i can do is decorate them with armor.

    2.since i built my first spaceship and when i build a second one there is no rating for it. like weapons and stuff just complexity meter i don’t know what i did wrong. is it fixable?

    3. when i fly far from my solar systems i always get attack from the pirates and i even put abunch of turrents but they can’t fight them off for somereason should i just leave it be and keep traveling or should i just keep going back?

    4. i’m having a hardrime terraforming like where can i get all the creatures and stuuf i read the section about terraform that helps out but when i place the creatures or plants it always terascore to low.

    thanks alot i love the guids on spice helps out alot.

    • DstRoyR™ said

      1) I don’t think you can change their weapons. Only the armor.
      2) Your Ship has none of those stats in space stage. Its just what tools you buy.
      3) I personally just ignore everything except ecodisasters. Ecodisasters get annoying because it keeps popping up saying that another creature on the planet is extinct so I deal with those.
      4) You have to move the dot into the next rings, then place plants, then place herbivores, and finally place carnivores. Use tools like refrigeration ray, asteroids, etc…

  36. silent said

    o one more thing. imsde an enmey by helping anoher empire is there a way to fix relations?

  37. Spore noob said

    good walkthrough but im not so sure that theres a staff in the center of the galexy i heard its a freakin deathstar!!!!and u can blow up an entire planet in the click of a mouse……….not sure thoug h ill have to invesstigate…..and do u have to use worm holes toget to the center ofthe galexy?

  38. Noah Da Pwner said

    i dont know why i posted this

  39. Allan said

    I have conquered the grox and got through to the center but i am not sure about the story planets found a weird one that has a statue of a planet within the planet in one of the cities it is not like the town square more like a hologram on it. where I found it it was in the center on the Galaxy By planet Crebus I know the names have been changed.

  40. 59zombie said

    Love the info about changing archetypes but it repeats itself. Also is there a way to change archetype to Knight or did that just get left off?

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