Spore Walkthrough – Terraforming and spice production
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Welcome to the first of many walkthroughs created by the community, here is the first one about terraforming and spice production by Kenneth:
1) Finding a Suitable Planet
While it’s ok to make your colonies on any and all planets, it is best if you create colonies on planets rich with rare spice. Creating a colony on a barren planet will yield no results, so avoid colonizing those.
Common spice: Red Spice and Yellow Spice
Uncommon spice: Blue Spice and Green Spice
Rare spice: Purple Spice and Pink Spice
2) Buying the Right Tools
First off, you’ll be required to improve the Terrascore of a planet before you can start planting organisms. To do this, you’ll need to have terraforming tools. Now any of the tools sold at stores will do ok, however consumable tools are mostly useless due the fact that you will need to regulate the atmosphere and temperature regularly to achieve any satisfying results. Buying tools that can be used constantly will improve your efficiency and take less money in the long run.
Here’s a list of tools you will want to buy:
– Cloud Accumulator
– Heat Ray
– Refridgeration Ray
– Cloud Vacuum
Buy these when available and you have too much money:
– Air Conditioning
– Cold Cloud Vacuum
– Hot Cloud Vacuum
– Hot Cloud Seeder
3) Collecting Specimens
To make the Terrascore of a planet stable you will need to create an ecosystem and an ecosystem requires a balanced food chain. Before you start playing around with the environment you should first collect organism specimens from other planets that you will later use on your colony.
For each of the 3 tiers you will require the following:
– 1 Small Plant
– 1 Medium Plant
– 1 Large Plant
– 2 Herbivores
– 1 Carnivore or Omnivore
The easiest place to look, obviously, is your homeworld which already has a complete food web. However, for a little variety, you should visit other planets to gather specimens. Also note that all of the species must be unique, i.e. to complete the entire food chain, you will need 6 different species of herbivores, not 6 herbivores of the same species.
4) Improving the Terrascore
Now that you’re all set and ready to roll, descend down on the planet and start playing god.
5) Stabilizing the Terrascore by creating a Food Web
Now that you’ve raised the Terrascore on a planet, you will want to keep it there. The only way to prevent it from drifting back to its original state is by establishing an ecosystem. You do this by planting organisms on the planet surface.
You will have noticed that once you’ve raised the Terrascore to a suitable level, the first tier of the food web was unlocked. This gives you the ability to put plants on the planet. Note the 3 small circles in the food web display.
To create a stable environment you need to fill these spaces with the appropriate organisms.
After planting all the plant species you will get a notification that your T-Score is stabilized. The first ring on the Terrascore display will now turn yellow and you will be able to place creatures on the surface.
Place 2 herbivores and 1 carnivore/omnivore on the surface to fill the circles in the food web display and complete the first tier of the ecosystem. This will lock the Terrascore on that level, turning the outermost ring green and unlocking the second tier if you meet the right atmospheric conditions.
Now repeat this process to raise your Terrascore level to T3, keep close watch on the atmosphere/temperature, if it falls outside the ring while you’re working, you will have to do it again.
1) Spice Mechanics
As mentioned in the previous part of the tutorial, spice ranges from common to rare depending on color. However the price of spice does not depend only on rarity and quantity but also on the race whom you are selling to as well as the location of the outpost. Outposts which mine a certain spice or have a direct connection to another colony that does will in most cases not want to buy your spice at a large price. On the other hand, colonies with no such spice resources will usually pay a lot of money for it. Reaching prices as high as 50,000 Sporebucks per piece is quite common when dealing with rare spice. Fly around and visit different outposts when selling spice, why settle for average when you can sell for absurd!
Now that you’ve made yourself a suitable planet with lots of spice, you have to colonize it to start producing it for trade. The first thing to do is buy Colony Incredi-Paks, these generally cost 150,000 Sporebucks but depending on your race’s philosophy you can get it for as low as 75,000. You can also buy them from other races who follow a different philosophy to get a discount. The maximum ammount of colonies per planet is 3.
Once you’ve bought your Incredi-Paks head back to the planet surface. Find a suitable location to place your colony and shoot your Colony Incredi-Pak to the surface. Note that the colony must be placed next to at least one spice geyser and on reasonably flat land.
3) Colony Infrastructure
Once you’ve placed your colonies, the planet officially belongs to your race. But simply placing colonies is not enough to produce any spice. To make spice your colonies must have factories, however only placing factories is not enough for a colony to function properly either. Every factory will bring unhappiness to a city, to counter this problem you have to build entertainment houses. These have no practical application but to keep the colony happiness up, each city will need at least one of these.
To maximize the efficiency of factories and entertainment buildings you will need to link them to other buildings. Each link with a house or city hall will enhance the proficiency of the building by 1, so placing a factory or entertainment building on a spot with many possible links will increase their potential efficiency.
There are combinations you should avoid to achieve best results. Placing two buildings of the same type together will produce nothing, so a colony full of factories is counter-productive as it will generate too much unhappiness. More importantly, you should never place a factory and an entertainment building together, this will only increase the unhappiness factor.
A good setup is at +120.00/hour production rate, with three such colonies, you will produce 6 spice per minute. You should also consider placing a Spice Storage on the planet which will increase its maximum capacity to 30 (with 3 colonies), taking a total of 5 minutes to refill in which time you should find someone to buy the spice you have. If we assume the average price per piece is 20,000 Sporebucks, you will acquire 600,000 Sporebucks per planet every 5 minutes. That should easily cover all your expenses.
4) Protecting your Colony
Stacked with spice and ready to go you should take a moment to slow down and consider the safety issues. With no protection, your colony will be an easy (and likely) target for pirates and other races. To prevent and easily avert such occurances, you should equip each of your colonies with a full array of turrets. A valuable piece of equipment is also the Uber Turrent which you can place on each planet, it will automatically fly after invaders and protect your cities. Don’t be afraid to spend money on your colonies, they are the essential part of your empire and a foundation for all your future endeavours.