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Posts Tagged ‘Modding’

Spore Mods update on Galactic Adventures + patch 1.04

Posted by ballightning on June 24, 2009

Hello fellow spore lovers. Sadly I have moved on from this game. However you can still follow my work over at youtube! I currently am focused on Minecraft, and in particular, Minecraft Cinematics.

 

Check it this video, and if you enjoy, please subscribe!

 

 

Whenever there is a new patch for spore, it always throws the modding community of its perch as we have to change all our mods. And yesterday with the release of the latest patch 1.04, in addition to the release of the spore expansion, Galactic Adventures, it seems that our current mods are doomed.

But good investigative work from the members over at sporemods.org have found that once you install Galactic Adventures, all you need to do to make the mods work is to move them to the folder as directed below.

C:\Program Files\Electronic Arts\SPORE_EP1\Data

There is no known fix currently for people who have installed the patch but do not get the expansion.

As we learn more, we’ll post it up, also remember to visit the How to Install Spore Mods page for more.

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Posted in Spore Modding | Tagged: , , | 22 Comments »

Sporemods 2.0 Released

Posted by ballightning on May 24, 2009

It has only been just over half a year since Spore Modding took off with a bang when Lazer released sporemods.org to create a community dedicated to Spore Modding. And since then spore modding has taken off. In December, BetterSpore 1.0 was released which later began the most downloaded spore mod ever.

 

Sporemods is now moving into the future with the release of their new site design and forum structure. Head over to sporemods to check out the new website.

 

Posted in Spore Modding | Tagged: , , | Leave a Comment »

BetterSpore update 2-2-09

Posted by ballightning on February 2, 2009

Well today was a successful day with another part rendered and imported with textures and the applying of alpha textures to the blade. 

 

We also were successful in adding a new page to the creature editor which will allow the mod to look much more professional and will allow us to easily have many new parts included. Sadly with the way spore is coded it will not be easy having separate part mods running at once. If you wish to start your own part mod why not think about joining betterspore?

We are also in contact with Maxis about the sharing issue and the sporepedia.

 

So heres 3 pictures of our latest work:

 

 


Posted in BetterSpore, Maxis News | Tagged: , , , , , | 4 Comments »

EA’s Mod: Expanded Travel Radius Mod

Posted by ballightning on January 21, 2009

Hello fellow spore lovers. Sadly I have moved on from this game. However you can still follow my work over at youtube! I currently am focused on Minecraft, and in particular, Minecraft Cinematics.

 

Check it this video, and if you enjoy, please subscribe!

 

 

MaxisCactus has official released their first spore mod. Due to an uproar over the problem of unreachable grox planets, EA last week promised to fix the problem. They have now released their first mod and have fixed the problem. This is a boon for us modders as this shows us how EA release their mods, and also this mod does exactly what we modders released over 2 months ago.

I hope you enjoy killing of those grox now.

MaxisCactus wrote:

We’ve released an official mod that will resolve the unreachable grox worlds issue:
Expanded Travel Radius Mod

This mod increases the travel radius when in the galactic core zone to 10 parsecs (a travel radius of 9.8 parsecs is needed to reach all the stars in the galactic core area). This mod will work with your current saved games.

To use it, save it to your Spore Data folder. You’ll need to have updated to patch three in order to run this mod. If you patch your Spore game after using this mod, this file will be automatically deleted. To get the mod after patching, simply download it again.

This mod is available for both PC and Mac.

Download here: http://www.spore.com/static/war/images/community/E…RadiusNearGalacticCore.package

Posted in EA News, Spore Community, Spore Modding | Tagged: , , , | 14 Comments »

Better Spore 1.4 Released

Posted by ballightning on January 11, 2009

The new version of BetterSpore has been released. This version has been the biggest change since BetterSpore came out with new items, changes to 4 stages and many bug fixes. You can download BetterSpore from out BetterSpore page and please comment it telling us what you think! Here is the full list of changes:

 

v1.4 Changes (for a full list of features go to the BetterSpore page)

 

General:

– The intro now skips the opening movie.

 

Creature Stage:

– Fixed Flying

– No more annoying sea monsters!

 

 

Tribal Stage:

– Reduced the tribal stage slightly (it is still harder then the original) to fix game crashing

 

 

Space Stage:

– Now find items like healing tools as random items on planets.

– It now takes longer to get the high end badges.

 

Feature:

10 new items:

– Ultra Cargo Hold

– Ultra Energy Storage

– Ultra Health Upgrade

– Interstellar Drive 6

– Ultra Laser

– Ultra Proton Missile

– Ultra Bomb

– Ultra Pulse

– Ultra Auto Blaster

– Staff of the Apocalypse (best weapon in the game).

Posted in BetterSpore, Spore Modding | Tagged: , , , , | 5 Comments »

SporeMaster v2 is here!

Posted by ballightning on December 12, 2008

SporeMaster version 2 is here with many new possibilities, the most prominent is the one of creating totally new parts. Thanks very much to Void at SporeMods to create this amazing modding tool!

INFORMATION

Download

 

Key Features:

  • Unpacking and packing of .package files, with automatic conversion of .prop files to and from .xml. files.xml is no longer necessary.
  • NEW: Packing of .rw4 (RenderWare 4) model and texture files (from OGRE3D XML format and DDS format respectively) with packages, making part creation possible for the first time. Unpacking of these files is currently very limited. Part animations are not yet supported.
  • XML property files are more user-friendly than in previous mod tools, using names instead of hashes where possible. NEWXML files are order-independent.
  • Full text indexing of .xml and .locale files in the unpacked package, to permit very fast incremental search. NEW: Search for keywords separated by spaces or “literal phrases”.
  • Side-by-side comparison of file tree in Spore and the mod under development. One-click execution of WinMerge to see and edit changes in an individual file.
  • Built in syntax highlighting editor.
  • NEW: Image and model viewers.
  • Tools for guessing the original names for hashes and for creating friendly aliases for hashes that can’t be guessed (or that were randomly generated by EA). The “Hash Guesser” tries more than 250 billion possible names for a given hash, providing you with a list of possible original names to choose from. When a new name is found the unpacked files are automatically updated.

Posted in Spore Modding, SporeMaster | Tagged: , , , | 6 Comments »

Release: Better Spore v1.0 (beta)

Posted by ballightning on December 10, 2008

Better Spore

This mod aims to make spore a better game for a more enjoyable experience. Currently this mod is in beta and will need testing in many areas including bug testing and game balance issues. Please give it a try and give me some feedback. Once again thanks to Void for the creation of SporeMaster, and this mod will move along much more when SporeMaster v1.2 comes out. 

Features – v1.0

  • Difficulty tweaking to make more of a difference between the different levels, overall hard level is harder then before, while easy is easier.
  • Overhaul of spice in spore, making it cheaper and slower to get, also making it more expensive to get trade routes, basically it is now worth the time to do missions and get artifacts.
  • All mission now give you twice as much money
  • NEW FEATURE – Empires which don’t like you as much give you less money for missions, while close friends give you more!
  • Cost to give gifts to empires has doubled
  • More buildings on T1 and T2 planets
  • FEATURE – disasters less often, less attacks by pirates, and invasions by enemies. Buildings to counter these are more effective
  • Getting a collection of artifacts is now worth much more, with the possibility to get over 12 million sporebucks!
  • Pirate ship health increase.

 

Bug thread/Questions and Answers

Download

SPOREDUM’S ULTIMATE MODDING PAGE

– How to install mods.

– Sporedum’s other mods

Posted in Spore Modding, Sporedum Mods | Tagged: , , , , | 1 Comment »

Spore Modding Chat

Posted by ballightning on December 10, 2008

SporeMods has added a chatroom feature to there website. This chatroom is for the discussion of mods which are one of the main aspects of the spore community which keep many people from not playing spore. Fell free to ask questions, ask how to mod or just chat about whatever! Hope you enjoy the chatroom and we see you there soon! 

 

SporeMods Chatroom

Posted in Spore Community, Spore Modding | Tagged: , , | 1 Comment »

Modding Page updated

Posted by ballightning on December 7, 2008

Our Ultimate modding page has been updated to cater for the growing presence of modding in the spore community.

Please visit our Spore Modding Page.

We also changed the page layout so it did not look untidy and scrappy. Hope you enjoy, and feedback is always welcomed!

Posted in Sporedum News | Tagged: , , , | Leave a Comment »

Spore Modding Tool Released

Posted by ballightning on November 29, 2008

Spore modding has started of very slowly compared to other games, however the premium spore site Sporemods has been at the forefront of spore modding. With their great list of spore mods (which we have borrowed for this site), they have been providing many great fixes to spore. 

Void at Sporemods has released a modding program for spore, in collaboration with others, called SporeMaster. Even though it is only a beta release it is the most promising spore modding tool to date, with many unique features, however it may still have some bugs in the program so watch out and report them in this thread so we can have a better modding tool!

Key Features:

  • Streamlined unpacking and packing of .package files, with automatic conversion of .prop files to and from .xml. files.xml is no longer necessary.
  • XML files are more user-friendly than in previous mod tools, using names instead of hashes where possible.
  • Full text indexing of .xml and .locale files in the unpacked package, to permit very fast incremental search.
  • Side-by-side comparison of file tree in Spore and the mod under development. One-click execution of WinMerge to see and edit changes in an individual file.
  • Built in syntax highlighting editor.
  • Tools for guessing the original names for hashes and for creating friendly aliases for hashes that can’t be guessed (or that were randomly generated by EA).
  • Expanded list of group and instance hashes

DOWNLOAD HERE (REQUIRED)

DOWNLOAD .NET FRAMEWORK (REQUIRED)

For full instructions and screenshots head over to out ultimate modding page!

Posted in Spore Modding | Tagged: , | Leave a Comment »

New program added: SporeEdit

Posted by ballightning on September 22, 2008

A Spore fan by the name of Eradicator designed a new tool to use to edit Spore Files.  It’s still in the early stages but I sense it will have a promising future.  So check out Eradicator’s SporeEdit page and keep an eye for constant updates!

Posted in Spore Modding | Tagged: , | 1 Comment »