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Posts Tagged ‘spore hero’

Reports from Spore Hero Day

Posted by ballightning on September 17, 2009

Last week a group of bloggers from around the internet went to Maxis HQ to try out various new Maxis games, especially games for the Wii and Nintendo DS. These included Spore Hero and Spore Hero Arena. Here are the highlights from around the blogisphere:

From SporePrograms:

A couple of images and a video has made its round on the internet today of the MySims Blogger Day event at EA Redwood Shores.  First up, we have a video posted by Wayne Schulz on Facebook. You have to sign into your Facebook account if you want to view it, but it gives you a general idea of the work an audio recorder has to do (No foley fartist for this one!)

Next, we have a few photos from Wayne which shows off Spore Hero, as well as the raid at the EA Store!

Share photos on twitter with Twitpic Share photos on twitter with Twitpic Share photos on twitter with Twitpic Share photos on twitter with Twitpic

And last, LadyM treats us with a picture from the MySims Audio Session!

Simlish session on Twitpic

LootNinja – Spore Hero & Spore Hero Arena preview

Our demo was given by Product Marketing Manager, Aaron Krause. Spore Hero is a story adventure; your goal is to defeat Zarkhator and save the alien planet from the effects of his presence. The longer he stays, the more the planet and animals change and become evil. While exploring the planet you can find new parts that can be used to upgrade your creature while in his nest.

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DesignMom – Spore Hero & Spore Hero Arena report

I am not exaggerating even slightly when I say we spent 90% of our EA time playing video games. It was pretty much awesome like that. The schedule: visit the studio where the new Spore Hero game was developed (Spore Hero will launch in the next month, so this was a sneak peak). Meet the creators. See the cool office space. Visit the crew of guys who are paid to play the game and test it out (don’t you love that? it’s a real job!). Then sit in a room with a dozen Wii consoles and try out Spore Hero for ourselves. For as long as wanted to.

Continue reading her impressions…

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Spore Hero Intro Cinematic

Posted by ballightning on September 15, 2009

Maxis have released a new video for Spore Hero with the announcement of it and Spore Hero Arena going gold.

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Spore Hero/Spore Hero Arena Gone Gold

Posted by ballightning on September 12, 2009

Spore Hero and Spore Hero Arena have gone gold, according to a press release IGN got hold off.

US, September 11, 2009 – The epic fight to save the galaxy is almost here as Spore Hero and Spore Hero Arena go gold – officially completed and ready for manufacturing! Built from the ground up exclusively for the Wii and Nintendo DS platforms, Spore Hero and Spore Hero Arena introduce a new level of action-packed adventure, creativity and combat to the critically acclaimed Spore franchise. Both games will be available at North American retailers on Oct. 6 2009 and internationally on Oct. 9, 2009. 

Spore Hero delivers the unparalleled creative freedom of Spore in an action-adventure game created exclusively for the Wii. Set in a rich and vibrant 3D world, Spore Hero empowers the player to become a hero as they embark on an epic quest to save their creature’s home planet from destruction. Along this journey, players will engage in challenging battles and solve puzzles to collect and unlock more than 250 new creature parts, all with unique abilities. These parts, which can be used to customize creatures in the revolutionary Spore Creature Creator, can change the way creatures will play and fight in the world. Players can also utilize their brawling skills in a dynamic multiplayer mode, where they battle their friends with their own customized creature to become the ‘baddest’ Spore hero around! 

Spore Hero Arena catapults players into a galaxy filled with fun and intense arena-based combat. Featuring an all-new story set in the same universe as Spore Hero, Spore Hero Arena takes players on a quest to save planets in their galaxy from an evil force. Throughout the game, players create their own unique gladiator hero creature and guide it from planet to planet as they fight enemy creatures, collect new parts, gain upgrades and unlock special abilities that will benefit their hero. Developed with multiplayer capabilities in mind, Spore Hero Arena also allows players to battle with up to three friends locally or play with a friend over Wi-Fi, taking the Spore gameplay experience to an entirely new and interactive level. 

Available for $49.99 MSRP, Spore Hero is rated E10+ by the ESRB. Spore Hero Arena is available for $29.99 MSRP and is rated E by the ESRB. 

To learn more about Spore Hero and Spore Hero Arena, play minigames and download fun content, please visit http://www.sporehero.com. For screenshots or press materials about the Spore franchise, please visit http://info.ea.com. Follow the Spore development team on twitter at: http://twitter.com/spore.

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Spore Hero Preview

Posted by ballightning on September 6, 2009

Hooked Gamers have previewed Spore Hero.

It seems as though as your titular Hero has landed on a planet that isn’t his home. A blue meteor has the indicated the creature, and it seems like a dangerous red meteor is coming to destroy your planet. This crisis must be solved quickly, as one of your first tasks in the game is to talk to several of the local creatures living on the planet. As the game progresses, you will find out more about why the red meteor is coming.

At first sight, your Spore will be a very basic creature that is round like an egg and will have legs, but as you gain more special creature parts, you will be allowed to give your creature more talents and a different look. How you gain access to these parts is by solving various puzzles on the planet. The game also seems to have a lot of freedom as players can choose what things they would like to do to progress the story such as accepting quests, treasure hunting, interacting with others or simply just exploring.

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New Spore Hero / Spore Hero Arena screens

Posted by ballightning on August 25, 2009

WorthPlaying has posted up some new screenshots for Spore Hero and Spore Hero Arena.

SporeHeroArena_NDS_029 SporeHeroArena_NDS_026 SporeHeroArena_NDS_027 SporeHeroArena_NDS_028

SporeHero_Wii_035 SporeHero_Wii_034 SporeHero_Wii_032 SporeHero_Wii_036 SporeHero_Wii_033

Source: SporePrograms

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Gamespot Spore Hero Hands-on

Posted by ballightning on August 22, 2009

Check out Gamespot’s Spore Hero Hands on!

During the past few months, we’ve had plenty of opportunities to check out Spore Hero, including at a recent Electronic Arts press event in San Diego. The game has come a long way since we first checked it out in May, and now that we have our own preview build, we’ve had a chance to spend some quality time with it. For those who haven’t been following our coverage, Spore Hero is an action role-playing game built from the ground up for the Wii. It doesn’t play like the PC game Spore, but they do share some similarities. They both have a robust creature creator and excellent animation, which gives the game a ton of personality. But Spore Hero is primarily targeted at an audience that is looking for a lighthearted adventure in which they can ultimately save the day.

Representatives from EA stopped by to walk us through some of the changes that they’ve made to the game. The opening cutscene was tweaked a bit to help tell the story better. Two meteors, a blue one and a red one, are streaking across the sky, heading straight for a lush and beautiful planet. Each meteor carries an egg, but when they crash into the planet, blue and red meteor shards are scattered across the planet. We learn from the start that the red meteor bits have some kind of evil hypnotic effect on the locals, but the blue ones don’t. You play as the little Sporeling that hatches from the egg of the blue meteor and quickly befriend a local creature named Meejee. The creatures around you realize that for some reason you are immune to the red meteor’s strange effects, so you’re now in charge of helping them with all of their problems.

It’s a simple story, told through written dialogue and a garbled alien language. The voices are cute, and the animations add a lot of personality to each of the tribe members that you’ll wind up meeting. We were able to create and customize our own adorable little Sporeling, and new parts were constantly being added to the inventory. Fossils are located throughout the world, and by shaking your Wii Remote at them, you can excavate more parts for some cool new upgrades. Each of the six areas that you explore will have a variety of quests for you to undertake. There are quests in which you will need to fight, but not everyone on this planet is violent. There are singing and dancing challenges, as well as evolution quests, in which you help a particular creature evolve a certain way. For example, we came across a creature with no ears or wings who was trying to obtain a delectable moonfruit from the top of a tree. The quest will direct you to the creature creator, where you can provide the helpless critter with the appropriate parts so that it can fly and find its meal. The dancing quest is like a rhythm minigame, in which icons will appear onscreen to tell you what to do with your controller. Singing is similar, but it involves tilting your remote and holding the A button at the right time.

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2 new Spore Hero – Spore Hero Arena videos

Posted by ballightning on August 22, 2009

Check out our Spore Hero page for more info!

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New Spore Hero/Spore Hero Arena screenshots

Posted by ballightning on August 21, 2009

Thanks to SimsDominations for finding these new screenshots of Spore Hero and Spore Hero Arena!

simsdomination-screen-b-10 simsdomination-screen-b-03 simsdomination-screen-b-05 simsdomination-screen-b-08 simsdomination-screen-b-02 simsdomination-screen-b-01 simsdomination-screen-b-09 simsdomination-screen-b-04 simsdomination-screen-b-11 simsdomination-screen-b-07 simsdomination-screen-b-06

simsdomination-screen-b-12

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VideoGamer: Spore Hero Preview

Posted by ballightning on August 20, 2009

Another of the previews for the next Spore game is from VideoGamer, which looks at Spore Hero.

There are many important life lessons to be learned from Spore Hero. To get anywhere in this world, you need to grow a mouth – and you better learn how to use it. Kicking random strangers will make them want to fight you, but fighting is in turn the best way to make them respect you. Blue things are generally good, but red things are generally bad. Has this game been designed by the Chelsea Headhunters, or am I just missing a trick?

In actual fact, Spore Hero has been designed by a gang of massive Nintendo fans. You can tell this because at least one of the guys at EA Montreal has a tattoo of Luigi on his arm, but it’s also fairly evident just from looking at the game itself. This is a bright and cheerful third-person action-platformer, with a Metroid-like structure that allows you to access new areas and perform new feats as you develop. The key difference here is that you don’t just gain new equipment – you are the new equipment.

As I observed the last time I saw this game, the cool thing about Spore Hero is that EA has managed to port almost the entirety of Maxis’ superlative creature creation system – along with the procedural animation that determines how things move. Naturally the transition has demanded a few minor adjustments: you now select your animal’s body from a list of pre-set shapes rather than bending its spine, and slug-like beasties are no longer an option. On the whole, however, the game seems to do a pretty grand job of offering all the creative freedom of its PC-based predecessor. Given that monster-making was arguably the highlight of Spore’s multi-tiered gameplay, Wii owners should be happy indeed.

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GamesCom IGN: Spore Hero Hands-on

Posted by ballightning on August 20, 2009

Here is the IGN preview for Spore Heroes.

While Spore Hero Arena on DS is a hybrid of adventure and arena battling, Spore Hero on Wii takes things in a much larger adventure-focused experience. The story between the two games is similar, though there’s a definite twist to it as well. With Arena, players are tracking down the world’s strongest battlers who have medals made of a mysterious red crystal. The concept of these crimson gems is retained for Hero, but the story is far from cut-and-dry. After crash landing on a new planet you discover that a strange force has apparently followed you there, corrupting the planet with evil as it scattered on impact. It’s your job to create a hero, embark on a quest to find answers, and unlock new parts to further strengthen your creature.

As always the biggest question surrounds the Spore creature creator, and just how robust/expansive it is. Like the DS game, the creature creator is back in action, and it’s much larger than what you’ll find in the pocket offering. Over 250 parts are available for your tweaking pleasure, and the creator itself feels as robust as the PC offering was in the original Spore. You can scale limbs, add in extra extensions, add on horns, wings, claws and the like, and each of the choices you make will determine what skills you have in the game. When you fist kick off your adventure there are only a few options – which, even still, can create plenty of monster types since you can scale and use different body shapes as well – but after even just a few minutes of play you’ll start to discover new parts across the world. Beat a boss? You’ll get parts. Go off the beaten path? You’ll get parts. Dig in suspicious areas around the world? Yup. Parts.

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GameReactorTV’s E3 2009 Spore Hero presentation

Posted by ballightning on August 10, 2009

Here’s a new interview with Mathieu Cote discussing Spore Hero for the Wii!

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Spore Hero and Spore Hero Arena Fansite Interview

Posted by ballightning on July 31, 2009

Recently Maxis asked for the main Spore fansites to participate in a interview about Spore Hero and Spore Hero Arena. Here are the results from the interview, and 4 exclusive images. Thanks very much to Producers Mathieu Cote and Jason Haber who answered our questions.

Spore Hero

Q: Is the game a sandbox like the PC game or does it have a definite ending and goal? – LadyM (Gaming Steve)

A: Spore Hero is a story-driven action adventure game with a very strong narrative element to it so we do have a very definite ending. Since this is Spore we made sure there are many roads you can chose to get to that ending and different ways for you to overcome the challenges along the way. Also, in this story, you decide what your hero will be, with total customization in the Creature Creator, made just for the Wii.


Q: Are you limited to one creature per game or can you change out to a different one during the game? – LadyM (Gaming Steve)

A: At any time during the game you can go to a nest and access the Creature Creator to change your hero into something different. You will have access to all the parts you unlocked so far, but you might not be able to equip them all right away. You will have to collect shards of the blue meteor scattered throughout the world as they are your currency in the Creature Creator. How many you have will dictate which combination of parts you can have on your hero and therefore which abilities are available to your character.


Q: Will you be able to use the online capability of the Wii to visit other galaxies from other players? – LadyM (Gaming Steve)

A: This is one of the elements where we are different from the PC game. Since Spore Hero is storyline-driven, we quickly realized that sharing wouldn’t make much sense. Whenever you make a game you have to make choices and one of those choices was to put our energies on making sure that the story was compelling and the game was fun.


Q: Is the Creature Editor with Spore Hero Wii the only customization we will have, or did you happen to include say, a plant editor or any other editors? – Judhudson (SporePrograms.com)

A: I have to be careful not to spoil anything from the story here, but I can tell you that you will be editing more than just your hero in Spore Hero. We already showed in some interviews that you would be able to edit some of the NPC’s in the world to help them with their problems, but that is not all. I really shouldn’t say anymore about this here.


Q: Any plans to have either a Wii specific Sporepedia to where we can download other people’s (or our friends’) creations to use them in our game or even share screens or videos? – Ballightning (Sporedum.net)

A: We do have a Sporepedia in the game where you will be able to collect your creations, but we had to restrict this to your very own console for many reasons. This Sporepedia is also where you keep all the characters you want to use in our VS mode where you can battle your friends.


Q: The Paint mode in Spore Hero Wii – can we now paint our creatures bodies in specific areas using the Wii’s motion controls or is it similar to Spore PC’s version where we just pick default skins and adjust the color? – Ballightning (Sporedum.net)

A: It is a lot closer to the PC game where you pick from some skin paint schemes. The fact that you can create any sort of crazy creature made this the solution that was best received by people who tried the game. It’s a simple and efficient way to get your hero to look just the way you want it.


Q: What type of customization is in Spore Hero? – Connor (SporeOperations)

A: We worked really hard to be able to bring the full editor from the PC game to the Wii. We have all the functionality and all the parts from the PC game as well as all the parts from the “Cute and Creepy” expansion pack. That leaves you with over 280 parts to play with. We made some changes to the interface and the controls to make sure that it would be easy and fun to use with the Wii remote and Nunchuk too.


Q: Does Spore Hero require any other Wii stuff? or will we just need the controller? – Connor (SporeOperations)

A: Spore Hero uses the Wii remote and the Nunchuk. For even more fun I suggest you get a second set of controllers and a friend for some frenzied “VS-mode-combat-action”!


Q: Is Spore Hero multiplayer? – Connor (SporeOperations)

A: We had so much fun with our combat system that we decided to add a VS mode that you can access from the main menu. You and a friend can each grab a Wii remote and Nunchuk, create your very own creatures (or use one of the pre-made ones) and battle it out! There are not many things as satisfying as creating a small pink ball with just a little leg and a beak and winning against your friend’s demon-looking predatory beast full of teeth and claws.


Q: Spore Hero for the Wii and Spore Hero Arena for the DS – any plans to link the two together to swap/view content between them? – Judhudson (SporePrograms.com)

A: This was another one of those tough decisions where we had to decide what we wanted to concentrate on. On this subject we decided it was a better investment of our time and energy to go for a deeper, funnier story and well-balanced and exciting gameplay. We did make sure that the story we were creating in the Spore universe would work in both games so that we would both benefit from a rich and interesting storyline.


Q: Please elaborate with the differences between Spore Hero for the Wii and the creature stage of Spore from the PC.  How many more creature customizations are there between the two and are we limited to staying on one planet or can we visit others? – Judhudson (SporePrograms.com)


A: Spore Hero is a big departure from the PC game. On the PC you are slightly detached as you oversee the long evolution process of a species. In Spore Hero you are inhabiting a creature, you are living the life of this one hero out to save the world and you have an amazing ability to evolve and change at any moment. There are no limits to how often you can go back to the Creature Creator and what you can change when you do.

There’s also a fun storyline, which is all about how and why you crashed onto this planet and most importantly about how you go about saving it. I could tell you what happens when you’re done saving it but then it would spoil the fun, wouldn’t it?


Spore Hero Arena

Q: Is the game a sandbox like the PC game or does it have a definite ending and goal? – LadyM (Gaming Steve)

A: The game is an entirely new adventure, set in the Spore universe.  All the galactic arena champions have fallen under the powers of dangerous red meteors.  After your ship is peppered by blue meteors, you find that you are immune to the corrupting power of the red meteors.  Now, only you can save the galaxy!  You will be able to create your creature heroes with the Spore Creature Creator, and it’s in 3D (a first for Spore on the Nintendo DS)!  There are over 150 parts and new Bio-Powers for you to collect and use to evolve your creature.  You will get to jet around the galaxy, exploring new worlds and fighting enemies in your quest to find out who is spreading the red meteors and how to stop them.

There is a great story to experience as you find out more about where the red meteors came from, and how you can stop them from corrupting the whole galaxy!


Q: What type of customization is in Spore Hero Arena? – Connor (SporeOperations)

A: Spore Hero Arena will allow you to create your own creature using the new Nintendo DS 3D Creature Creator! The parts you select for your creature will determine its strengths and abilities, so every creature will fight in its own way. In addition, you can attach over 15 bio-powers to your creature to give it special moves to use during arena battles. These bio-powers are not connected to specific creature parts, so you can look good AND be powerful.


Q: Is Spore Hero Arena multiplayer? – Connor (SporeOperations)

A: Spore Hero Arena was build from the start to include multiplayer arena battles. Players can select from a number of different arena battle types, select their favorite creatures and then compete with up to 4 players over local wireless. You can also connect using the Nintendo Wi-Fi Connection to play against friends or strangers from just about anywhere!


Q: Are you limited to one creature per game or can you change out to a different one during the game? – LadyM (Gaming Steve)

A: You will be able to collect over 150 unique parts and power bio-powers during the game.  You can evolve your creature to overcome new challenges and face off against bigger and fiercer enemies as you jet from planet to planet and explore new worlds. You can save up to 50 creatures in the Sporepedia for use in quick battles or multiplayer matches.


Q: Any plans to have either a DS specific Sporepedia to where we can download other people’s (or our friend’s) creations to use them in our game or even share screens or videos? – Ballightning (Sporedum.net)

A: We do have a new Sporepedia where not only can you see creatures you meet (and beat!) in the game, but you can also download your friends creatures.  All creatures that you download will be available to use in quick battles or multiplayer matches too!


Posted in Maxis News, Spore Hero, Spore Hero Arena | Tagged: , | 5 Comments »

ComicCon 09′ – Techzter.com previews Spore Hero Wii

Posted by ballightning on July 26, 2009

An exception of their preview of Spore Hero:

As for the game itself, it’s a full action adventure, with platforming, fighting, and puzzle elements. Only one level was on display, but we could already see how the game works; it really fits in line with other 3D platformers on the Wii. When asked about total play length, an EA representative told us that the platformer could be up to 15 hours long, not counting the time you’ll spend in the creature creator.

Techzter.com – SDCC: Preview of Spore Hero

Source: SporePrograms

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Spore Hero – Make Yourself a Hero Trailer HD

Posted by ballightning on July 25, 2009

The latest Spore Heroes trailer has been released by Maxis, enjoy!

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Comic Con: Spore Hero Hands-On

Posted by ballightning on July 23, 2009

GameSpot got an exclusive hands on for Spore Heroes at Comic Con.

Will Wright’s evolutionary game Spore has been evolving onto various platforms since its release on the PC last year. Taking the best features of the creature creator from the PC version, Spore Hero keeps the creativity alive by having you mold and create your own hero from the get go. A game designed exclusively for the Wii, Spore Hero is about exploring, adventure and customization. We’ve had a couple of opportunities to check out the game, but this time at an Electronic Arts event in San Diego, we were able to go hands-on for the first time.

The new area that was being shown was called Creature Beach, a sunny and beautiful golden beach that serves as home to a mix of bizarre looking critters. We saw a giant maw camped out on a slope with one big eyeball dangling over its enormous head and a yeti-like beast blocking the entrance to this gorgeous paradise. Creature Beach is one of the later levels in the game and we were told that there will be a total of six worlds to check out. You have the freedom to visit the different areas, and as your creature gains new parts and develops new abilities and skills like double jumping, flying and swimming, you’ll gain access to places that you weren’t able to reach the first time around.

Spore Hero is like an action role-playing game in which you take on quests from the non-player characters around you while trying to save the planet from an evil menace. If you haven’t been following the coverage of Spore Hero, the story begins after you had just crash-landed onto this mysterious planet while riding on a blue meteor. Unfortunately, a red meteor was also streaking through the sky and on it is your nemesis that you’ll have to get rid of before it destroys the planet.

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