How to mod spore – Basics
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How to Mod Spore – Basics
The first step is to download the latest .Net Framework, even if you already have it please re-install it as you most likely have an old version. The next step is to download sporemaster v2. Place the contents anywhere on your computer, it does not matter, but it is advised that you don’t place it in your spore folder. (for a slightly larger tutorial visit our sporemaster page)
Once you have done that open up sporemaster and you should have a screen like this:
The next step is to enter te “spore packages” panel. You then need to click on new to import the spore packages you want.
We then have to “create” the mod. To do this go to the mod tab and click on “create”, name your mod, choose anyplace to place it (its a very good idea to put it in a subfolder within the sporemaster folder), then click save.
Now on to the actual modding! Click on the files tab and choose any file you want to mod.
To start modding that file click on the modify button. Once you do this a new file is created in a subfolder in sporemaster which contains all the files you edit. There is no need to save, you could make a edit and quit sporemaster straight away and there will be no loss of files and edits.
The black files in the left-hand column are the files which are in the orginal spore packages, the black files in the right column are files or folders you have modded. If it is white in the left column and black in the right that means it is a new file.
Once you have done all your modding it is time for you to test your mod and produce a .package file. To do this go to the mod tab and click “pack”
Now you have created your mod and are ready to Install your Spore mod.